Tomorrow Challenge
This is my approach for solving your challenge and I hope you all
enjoyed it.
Thank you for the opportunity.
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See Entries & Join! About ConvertedThis is my approach for solving your challenge and I hope you all
enjoyed it.
Thank you for the opportunity.
Like i said this is my last update, in here you’ll see my final image. The project was made using 3ds Max, Forest Pack, Vray and Photoshop.
First I finding the inspiration form internet
after that I create 3d models,setting camera(for layout)
and prepare tree,grass,flowers,
The hardest thing about a topic is look natural,
so I decided to do a scene feel a peaceful garden in the morning,
volumelight through the trees,
sound of water from a river
Finally, it has to be this image
I started by creating an interesting environment for the subject building to sit in, creating a misty forest with an eerie atmosphere and exploring it until I settled into a dramatic view and composition. With this as a start, I can now tailor the world to fit the view.
Most of the assets I had on hand, but the forest floor texture was 3d Scanned with my trusty Canon D80 and Agisoft Photoscan and baked to texture sets. The result is a high resolution texture with about 4m square of coverage!
Sketchup was used to model the structure for its ease of use and speed.
I am using Unreal Engine to render the scene because I want to try it on different projects to see how far I can push it. I am pleased to say that although I have only scratched the surface, I am able to explore different artistic directions and have great control of the environment.
Epic has released many assets that have come in handy as well and I am eager to see what I can glean from them.
This is the final image, it was created using 3ds Max, Vray, Forest and some elements with Railclone.
Post-production was made with Photoshop.
Finally its done. Such a great opportunity to join this challenge my final entry uploaded. Good luck everyone. Cheers…