CABINS / NotSupere : Cabin in the Woods

I am doing something quite different with my contest entry. The Main 3D modeling software used is well, Minecraft. I have been using Minecraft not just as a fun pass time – but to recreate actual architecture! This contest is a perfect opportunity to show that there is more to this game than meets the eye. The cabin is not to scale to a typical player. It is much larger so i could show the smaller details.

CABINS / bakbek : Ronen’s CABIN Location

I decided to use Lumion as my main tool and had to figure out how I jump start my terrain based on a real location height-map.

I tuned out to be very easy. Just import a grey-scale image representing the height-map into Lumion and then keep sculpting it with the built-in tools.

I am describing this process in my Making of CABINS Part ONE and will expand on it in Part TWO.