CABINS / Alexander : Oasis Tower

Who loves extreme trips ?!

This idea arose when I thought about hiding in dangerous conditions for a person. This is the Valley of Death, it is in the south of North America in the Mohave Desert – one of the most hostile places for humans on the planet. But even there is life. Tourists, scientists, or just extreme people come to this place. Why not make life easier for all these people. This development and some simplification of my first idea, where I wanted to show the contrast between danger and security – a dangerous environment and a safe, comfortable shelter. At first there were four-legged robots left out of submission (similar to the Boston Dynamics military development), which can not get inside.
But later, I decided to abandon this idea because of the complexity of implementation and left only the desert and the hostile environment.

On the sketch the building as I imagine it. Symmetry is at the head of architecture. I wanted to get some resemblance to extraterrestrial bases, which are portrayed in fantasy films, but not much to lead the viewer into futurism, therefore chose sharp forms. I think this is a more earthly solution. I think that I will still change the design of windows and doors, but the basic form will remain as it is.

Thank you. What do you think of it?

P.S.: Sorry for my English.
If you do not understand what I wrote, please do not hesitate to ask in the comments.

CABINS / 1equals2 : Cabins Concept v2

…so as earlier mentioned, road will be a long one and use any moment when find free time to look out for cabins/buildings/sites to be inspired. Will stick to the preliminary environment concepts and will go outside the comfort zone by modeling terrain with variety of elements. Although huge fan of clean and straight forms, this time went bit further, driven by my passion of natural form. The design of the building /cabin is inspired by a crosswise modular small house situated on a hill, which found onto the internet. Decided it will be quite cool to have a building which opens different views to its occupants, and the cross like form will contribute in this direction. The approach towards it was rather unconventional – lying in bed, using phone and Autodesk Sketchbook to bring some rough concepts with straight box like volumes which seamlessly headed into the direction You can see at the attached concept. First few sketches were actually done using nothing but fingers and phone and then further elaborated with tablet in front of pc. Currently the building does not have a look akin to typical cabins, but the concept behind it is that it is built from pre-made parametric generated elements ( column and roof beam) forming a curve, which can be extended in time, thus growing from a small volume which can be occupied by 1-2 people to building- like space, which can host more than 10 people. Apart from this have highlighted some personal goals and milestones to follow a.k.a steps and secondary challenges which currently I am not familiar with and looking forward developing. Hopefully time will be sufficient!

CABINS / sverlo : GLASS CABIN

It’s an Australian forest and believe me, when you are in a glass transparent cabin, here at night, and you know all those stories, and all those dangerous creatures around, and trees on top of you sounds like an ocean, you won’t forget this night…

CABINS / G-3D : Frozen Potatoe

Beside the potatoe choice, I’ve got a lack of rock and environment modelisation, texturing and rendering training. That’s why I chose this Icelandic picture. I also love “drama lighted” surroundings, and can rarely use it in my business work… Blue environment fits so nice with hot orange/warm colors brought by interior lighting or sunset/sunrise.
By the way, I’m still not an expert in picture composing, and I’m looking for making lots of tests so I can grow some experience on your kind feedbacks.