CABINS / flyman : Model of cabin

At the stage of model design, I try to add some Oriental architectural elements, which can make the style more harmonious and unified. In my idea, the cabin does not need gorgeous decoration, more attention to the creation of the natural environment, so I will give up the performance of the indoor scene. Megascans assets make me very excited to make me better to build a natural environment.

CABINS / Evgeniia Popova : Dissolution in nature

According the pipeline what I created for this project, after approval of the concept is time for modeling the weeHouse. Since I took the existing cabin, I set myself the task of making all the delails of construction as accurately as possible. Still, the decor I will add according my taste later, during working on final frames.

Some furniture I made by myself, some took on 3dsky.com

If it’s interesting for you, you could read about SONOMA WEEHOUSE here:

https://www.dwell.com/article/steel-the-scene-86ca1a41/6208400703653789696

https://www.archdaily.com/803733/weehouse-alchemy

Actually I’m thinking about adding a couple of sun loungers on the terrace. Would be so nice to take a sun bath there… What’s your opinion?

CABINS / souzagiovanne@outlook.com : CABINS / souzagiovanne: Veadeiro’s Cabin (3D Model)

After defining the location and composing some scenes still in the sketches, I set out for 3ds Max to better define the proportions of the cabin and its surroundings, through a basic model.

I tried to keep in the model the same cameras that I created in the drawings, always evidencing the landscape that surrounds the cabin.

For modeling the environment, I used 3ds Max’s Displace Modifier with an applied fractal map, and then, I adjusted some points using Paint Deform from Max’s Graphite Tools.