After defining the location and composing some scenes still in the sketches, I set out for 3ds Max to better define the proportions of the cabin and its surroundings, through a basic model.

I tried to keep in the model the same cameras that I created in the drawings, always evidencing the landscape that surrounds the cabin.

For modeling the environment, I used 3ds Max’s Displace Modifier with an applied fractal map, and then, I adjusted some points using Paint Deform from Max’s Graphite Tools.

1 reply

Leave a Reply

Want to join the discussion?
Feel free to contribute!

Leave a Reply