CABINS / richst_za : Cape Mountain Cabin

Here is my final entry. Possibly the most challenging project I’ve worked on, but worth every bit as it was a great learning experience.

I rendered everything with Redshift and all the models and foliage were created from the ground up using Megascans assets.

A huge thanks to Ronen for organizing this as well as to the sponsors for bringing the community together for the challenge.

Here’s the link to the main submission:

Here are the Yulio renders:
https://www.yulio.com/J8jAeMcWQ9

CABINS / sololander : Cabins Submission

I ended up changing the light and mood of my project a lot since i was traveling around scenic country sides which inspired me a brand new feel for storytelling. I discovered a sense of happiness in the midst of a brief moment in time which is just after a light snowfall or rain right at the dusk.This is what i tried to capture in my work here with the cabin entry.Hope you guys enjoy looking at it as much as i did 🙂 Looking forward to see amazing moments all of you created for the same..

VR 360 View LINK:
CABINS – Rahul Ravi https://www.yulio.com/ccHOhKWIIA

CABINS / richst_za : richst_za

So it’s been a while since the last update and much has changed.

I started the month off experimenting with different environment ideas to surround the cabin. My initial idea was to have a secluded lake house in a pine forest. I ran with this idea for a while but ultimately decided to drop the lake idea and focus on the forest aspect.

Having created a little scatter tool for Maya and after building up a library of plants it was quite quick to populate the areas around the cabin.

For the overall look of the structure I decided to go for a more distressed concrete look and feel. I found this allowed the cabin to sit better in the environment and made more sense as I wanted it to feel like it exists in a fairly rugged terrain.

I have a few more renders to get through in the last couple of days before calling this project done. Looking forward to getting some sleep when it’s all over 😛

CABINS / antoniobosi : Gold in the woods

The basic idea is to create an image where there’s a clear contrast between the human’s and the nature’s craft.

I’ll build a concrete home cabin, covered by brass plates giving the illusion of a gold plated box just posed in the woods. I will decide in the final stages the aging of the brass. For the interiors I’ll use few basic materials, probably raw concrete walls, wood planks for the floors, stone and shinny metals for the furnishing.

I’ll use Maya to modell the entire scene, Quixel Suite (ddo) for texturing, Megascans assets and Arnold for the final render.

I did some sketches (I’m not a very good hand painter) to have a basic layout. I also did some grass render tests using megascans.