CABINS / richst_za : richst_za

So it’s been a while since the last update and much has changed.

I started the month off experimenting with different environment ideas to surround the cabin. My initial idea was to have a secluded lake house in a pine forest. I ran with this idea for a while but ultimately decided to drop the lake idea and focus on the forest aspect.

Having created a little scatter tool for Maya and after building up a library of plants it was quite quick to populate the areas around the cabin.

For the overall look of the structure I decided to go for a more distressed concrete look and feel. I found this allowed the cabin to sit better in the environment and made more sense as I wanted it to feel like it exists in a fairly rugged terrain.

I have a few more renders to get through in the last couple of days before calling this project done. Looking forward to getting some sleep when it’s all over 😛

CABINS / bdomiczek : Northern Wisps

Part 3 of showcasing my mostly final images.

I had a lot of fun with this project and I have been working on it consequently since the beginning of the challenge. In the end, I have made 17 renderings (some more complex, other ones focusing on the details or being some kind of trivia stuff) + 3 spherical renderings.

As the reminder: my cabins are placed in Icelandic Thórsmörk but I made a several different scenes to show various aspects of the place (from quite barren hills to lush woody areas). The cabins themselves are formed as white ephemeral monoliths, contrasting with the organic surrounding and being something between the reminiscence of the ancient dwelling built around the fireplace and the idea of Nordic gods standing in the row on a mountain ridge.

I wish everybody a successful time with a finishing of your work!

CABINS / bdomiczek : Northern Wisps

Part 2 of showcasing my mostly final images.

I had a lot of fun with this project and I have been working on it consequently since the beginning of the challenge. In the end, I have made 17 renderings (some more complex, other ones focusing on the details or being some kind of trivia stuff) + 3 spherical renderings.

As the reminder: my cabins are placed in Icelandic Thórsmörk but I made a several different scenes to show various aspects of the place (from quite barren hills to lush woody areas). The cabins themselves are formed as white ephemeral monoliths, contrasting with the organic surrounding and being something between the reminiscence of the ancient dwelling built around the fireplace and the idea of Nordic gods standing in the row on a mountain ridge.

There is a chance I will yet render something in the incoming days but I feel there’s already too much of it. : ) I wish everybody a successful time with a finishing of your work!

CABINS / Evgeniia Popova : Dissolution in nature

So finally after big gap I can show to you something near final image.
I painted copper details of cabins carcass in Substans painter, was very fascinatingly to add more and more leakings to make copper looks not brand-new.
Concrete materials are from Megascans. Also stones and from there and texture for grass.

I didn’t add anything alive (sorry for ppl who thinks that stones have soul) Sadly haven’t found yet nice cut-out person for right side of the image, but maybe that isn’t necessary for stable composition, what do you think?

CABINS / Evgeniia Popova : Dissolution in nature

So finally after big gap I can show to you something near final image.
I painted copper details of cabins carcass in Substans painter, was very fascinatingly to add more and more leakings to make copper looks not brand-new.
Concrete materials are from Megascans. Also stones and from there and texture for grass.

I didn’t add anything alive (sorry for ppl who thinks that stones have soul) Sadly haven’t found yet nice cut-out person for right side of the image, but maybe that isn’t necessary for stable composition, what do you think?