Nitesh Soho

Nitesh Soho, A commercial destination of the future, Many concepts were made, many sketches were done and finally the design was finalised and Architecture was designed by Bose International Planning & Architecture.
All 3D done by me a per the design was finalized.
I used Vray for rendering and Forest pack for some small grass regions, also placing the people in 3D is one of the toughest job to do, but thanks to Anima, The plugin is simple amazing This is the first time i tried it and i would say it can really bring a valuable asset to your renderings making them more alive & appealing.
At last post production in Photoshop CC.

Hope you like it.
Thanks

Oculus Station NY

I have to say that I am very surprised by how easy it was to use Anima Lite to add people to the scene (even though I wasted a whole day before I realized that I had downloaded version 1 instead of 2). I spent almost no time tweaking the paths and parameters before getting results I liked, placing those people individually in photoshop would have taken ages.
After that I was able to spend more of my time on finding the right lighting and mood for the finished scene.
My original image was really lacking a sense of scale but after adding the people you can now feel the contrast between the small humans and the skyscrapers to big to fit in the frame of the picture.
Also I finally achieved the look of a busy station with a lot of pedestrian traffic that I had observed in all the reference images used for the project, it brought life and movement into the scene without having to use post production tricks like blurred lights and objects.

Tomorrow 2017 Challenge

I’m very happy to participate of Tomorrow 2017 Challenge, it’s great.
Whenever I start a new project, I look for all informations and
references about it, like the architecture, history and curiosities.
So, I chose to creat my environment, because I saw more potential.
The next stage, I made the concept and choice the Anglo, which for me
is fundamental that the function before can not waste time with the molding
that does not apper in the camera. After 3 or 4 adjustments in the initial camera
to the composition scene, the vegetation is finished with shader and mood of
the scene. My challenge and my mission was: To value an imposing
architecture; An inspiring place; A striking framework; A realistic climate.
My biggest challenge was the time, but I believe that I conquered a good result.
I hope you like it. Thank you!

Tomorrow Challenge

I wanted to take a part of this competition and create a stunning image! But I had only 2 days to make it from the beginning to the end and therefore I’m not quite satisfied with the final result.
I spent almost 1,5 day on modelling the whole building and the surroundings and another 7-8 hours on making materials, lighting and postproduction.

I wanted to make a winter mood scene with slightly blueish ambient light and very smooth yellow tint from interior. It was my first “winter” project so I have to learn a lot of new things. I also wanted to try a different camera angle – instead of “Rule of Third”, “Golden Spiral” etc. I decided to put the building into the center and use 18mm Focal Length.

There is a lot of things that I would like to do in the other way, only if I had more time – there is a lot of repetition 
in the snow, the “snow poles” around the whole area are the same, also the lighting of the scene is far from being perfect, the water material is very simple without any foam, and many others small and more obvious mistakes
and errors – but I’m done. I’ve done what I could and I want to submit this project as finished.

Cheers!

SBC_SIMPLE BLACK CUBE

It is still quiet outside. It is also quiet in the museum. It is the moment in the morning before the museum will be opened. The museum guides will arrive very soon. At this point, only the main hall and the exhibition “Louvre statues” is illuminated.

The terrain in the foreground acts as a guide to lead the viewers’ attention to the museum. I used trees, ivy and stones with additional subtle details for that purpose.

Additionally, I worked with a focal element which is the Spartacus statue crowded by ivy which gets the viewers’ attention and guides him further to the museum. The statue also serves as an object to get a better feeling of the scale of the building.

The biggest challenge for me was a new render engine and a lot of new tools to create a nice-looking environment. This was the most time-consuming part.

It is worth mentioning that I deviated from my original concept. Originally, I placed a person in the foreground of the scene, but I decided to discard that idea. I put so much effort into the foreground that I didn’t want to screw it with a person covering it up.

Working on this project gave me the chance to experiment with a variety of interesting tools and most importantly a great opportunity to gain experience using these in a project like this.