CABINS / trollsroyce : kota

The cabin is a pure experience of nature: a sacral retreat. The triangular form reinforces this holistic experience. The high window is derived from the need to provide an immediate presence to the nature – in this case the northern lights of Finnish Lapland. Simultaneously, the second floor space provides an intimate sleeping space, making the cabin suitable for families or parties.

This will also be a personal experimentation of using GIS data to create real world environments automatically. The Finnish land survey agency has a register of landscape features in vector format. I read these into Autodesk Infraworks through WFS interface and then generate the terrain features (different types of forests, swamps, lakes, hills) based on the survey data. Then I export the model, as large as 4x4km, into 3dsmax where I replace the placeholder terrain types with procedural shaders and forest presets. The end goal is to automate the pipeline fully.

The missing piece is the mark of craftsmanship and I’m hoping to achieve that by first time experimentation with Megascans. You can only get so far with automation, but hopefully Megascans will provide the last touch.

The pictures in this phase are the first day iteration and I’m looking for presentation ideas. The next definite requirement is to look at materials, interior lighting and that clumsy terrain shader (my first try at a procedural shader and first Corona try).

Infraworks
FormIt
3DSMax + Corona + Forest pack

CABINS / Damian Machnik : Fisherman’s house

The idea is to create a small cabin for a person who likes to go out of town to spend their free time at the seaside indulging in their favorite activities. The cabin has two zones from which you can admire the nature – a small glazed bay window or patio that you can open to the world and arrange a barbecue with friends or lie under a blanket and admire the raging storm. The cabin will be placed on a dune between the sea and the forest to become a kind of a man’s link with the surrounding nature.

CABINS / MAL : Blue Vertigo

The idea is to suspend a panoramic cabin on a high cliff overlooking the sea ( Blue Vertigo ). At this Stage i don’t know yet if it will be a single unit ( refuge ) or a patchwork of cabins ( kind of eco-resort ). As an interior designer, i don’t want to create a cabin from scratch, i prefer to modify an existing one (recycling will be a must), so i’m thinking to use ship containers !!! For the location , what about Aegean islands ? At this point , i’m still hesitating for the tools… 3dsMax/Corona or UE4 ? As no animation is needed, I will have a better quality using 3DMax but i like the simplicity and the fun of UE4 landscape editor. Voila !! sorry for my English and let’s try to do that.

Spending an early summer evening doing what you love…

Having just little time to work on the project, we split the tasks into different parts, so that each of us could work with his own individual skillset and interests. We both learned much in a technical sense and we are happy that we could implement new techniques and plugins like substance, anima etc. Having the chosen composition and our main theme of a summer evening in mind, we focused on the overall mood and the lighting. Even though the challenge is finished by now, we will follow up the project and continue working on details, as well as other perspectives of the building.

But for now, here is our final entry!

Many thanks to Ronan and the Tomorrow team. We enjoyed participating the challenge!

A Simple Sunny Day

Since this was the first time I was using Corona Renderer I can say that there were times that I would zone out and meddle with the materials mindlessly. Don’t do that ^^ One thing I learned that changing a “corona ao” output can do weird things to the material when you aim for something else, just meddle with the original maps instead 😀 It was nice to be involved in this..
Hazy days are the best.