CABINS / oliverhessian : Forest House

The project has adapted quite a lot over the course of the challenge. Starting off with the idea of a swimming pool floating in the trees and imagining a house to go with it, the main concept was not wanting to choose whether you sited the retreat on the forest floor, in the canopy of branches and leaves or floating above the forest looking to the horizon.

The initial design was a pragmatic use of shipping containers on a pulley structure system using the living areas to counterbalance the sleeping areas. I felt I was getting a bit tied up in the pragmatics for a concept so I redesigned the cabin looking more at quality of light and space inside to lead the way. My focus was oriented primarily around the design of the cabin to start with. I don’t have much experience in environment design and not having a real site in mind I tested a few ways of making a realistic terrain, with several failed attempts at terrain generation I settled for some newly aquired polymodelling in 3ds max as the simplest solution.
Eventually I had something to work with that followed some initial sketches of what I imagined the main camera view being. I then started texturing and populating the terrain using Forest Pack and some assets from Quixel.

The main issue I had after everything was getting the environment to extend to the horizon. This didn’t matter so much for the still images as I could edit this part but for the spherical renders this wouldn’t work, especially as the images Yulio produced didn’t like being tampered at all. The house crept closer to the water to enable a better view of the design however the original concept was to mask the support structure within the trunks of the forest and have more “garden” space between the house and the beach but I’m happy with where I got the project to in the end.

CABINS / bdomiczek : Northern Wisps

Part 2 of showcasing my mostly final images.

I had a lot of fun with this project and I have been working on it consequently since the beginning of the challenge. In the end, I have made 17 renderings (some more complex, other ones focusing on the details or being some kind of trivia stuff) + 3 spherical renderings.

As the reminder: my cabins are placed in Icelandic Thórsmörk but I made a several different scenes to show various aspects of the place (from quite barren hills to lush woody areas). The cabins themselves are formed as white ephemeral monoliths, contrasting with the organic surrounding and being something between the reminiscence of the ancient dwelling built around the fireplace and the idea of Nordic gods standing in the row on a mountain ridge.

There is a chance I will yet render something in the incoming days but I feel there’s already too much of it. : ) I wish everybody a successful time with a finishing of your work!

CABINS / bdomiczek : Northern Wisps

Hi guys. Today’s the initial deadline and I have already finished so I plan to upload the images at intervals of several days. I had a lot of fun with this project and I have been working on it consequently since the beginning of the challenge. In the end, I have made 17 renderings (some more complex, other ones focusing on the details or being some kind of trivia stuff) + 3 spherical renderings.

As the reminder: my cabins are placed in Icelandic Thórsmörk but I made a several different scenes to show various aspects of the place (from quite barren hills to lush woody areas). The cabins themselves are formed as white ephemeral monoliths, contrasting with the organic surrounding and being something between the reminiscence of the ancient dwelling built around the fireplace and the idea of Nordic gods standing in the row on a mountain ridge.

There is a chance I will yet render something in the incoming two weeks but I feel there’s already too much of it. : ) I wish everybody a successful time with a finishing of your work!