CABINS / roldannarag : CALLAO CABIN

When I went for vacation in the Phillipines..we visit the place called Callao Cave.. Callao Cave is one of the limestone caves located in the municipality of Peñablanca, Cagayan province, most popular caves in the Philippines and the best known tourist attraction. Thats why my entry name called Callao Cabin..when I saw this place I was amazed for the greenest and calm of the environment it was amazing beautiful.. While we were in the area we tried also the the boat which made by wood and witness the scenic rocky cliffs, with clean greenish water ideal for swimming. It was co incident while browsing the internet I saw this Cabin Challenge..and the very first came into my mind is the callao cave and I was thinking that time what if I will make a beautiful cabin in this place..

CABINS / NotSupere : Cabin in the Woods

I am doing something quite different with my contest entry. The Main 3D modeling software used is well, Minecraft. I have been using Minecraft not just as a fun pass time – but to recreate actual architecture! This contest is a perfect opportunity to show that there is more to this game than meets the eye. The cabin is not to scale to a typical player. It is much larger so i could show the smaller details.

School of Architecture

My idea for this assignment was very simple: I wanted to highlighted the round form on the building with the warm sunset light and dark blue of the evening light (you can see how the shades of light changes in the sky and on the building going through yellow into dark blue). It was very important to me to show the corten exterior and how it changes with the different lightning (in the natural and artificial light). Within all of this, my goal was also to get the picture in the highest quality which can be compared to the photos of the building. I kept in mind not to change the beauty of this building and to be as close to the reality as I could.

On a rainy day

I tried to represent the Tham & Videgard’s School of Architecture at the Royal Institute of Technology in Stockholm on a rainy day, when the storm is over and the sun is coming out, in order to improve my skills. I took advantage of the Challenge to try to do something that I had never done before, such as the corten material and the wet floor; also the general mood of the scene was something new in my experience. I found really useful to have a 3D model, but I also found interesting trying to improve the final result by modifying the same model, in order to make the image appear more similar to the reality; so I put in the scene objects and interior furnishings, looking at the pictures of the project. Every detail contributes to make the image appear more interesting and more similar to a real life situation.
In my opinion the most difficult part of the assignment was to reproduce the corten, so I did a quite simple material before rendering the image, and then I worked on it in post-production, in order to be quicker and more flexible in changes.
Also the reflection of the floor was not easy to do, because there was the risk to make it appear fake, but at the end I’m quite satisfied with the result, having a freelancer library and not so much experience.

New old world

My proposal touches on the problem posed by climate change, conditions and adaptation of the existing urban tissue
that must be faced in the future. As architects, planners, and engineers, we need to be able to use the buildings wisely.

The world is constantly changing: politically, climatically, culturally, national borders are changing. Sometimes such
events are caused by armed conflicts and sometimes climatic conditions. We are witnessing these changes and we
must be prepared to adapt our world and leave it better.

In addition, I found it extremely interesting how existing buildings affected by new conditions change fascinatingly.
The means of expression that we consider unchangeable take on meanings that have never been seen before.

Everyday first lights

As an Architecture student, I wanted to depict the first lights of the day that every morning we see when we go to university. I’ve to say that in the first lights test I wanted to work with dusk and with stronger lights and shadows, but at the end, I decided to use another color palette that I think is more pleasant with site colors and the beautiful architecture of Tham and Videgard. The image wants to speak about student that every day work on projects together, they talk and share their personal and professional experiences, so in that image no one is alone.
Working on this project was really stimulant for me because I tried to push my skills to show the best that I can. Now I think is time to speak about workflow, I worked with Cinema 4D and Vray for the render, and with Photoshop for post and color grade. My work started with a cleaning and detailing phase where I decided to add some stuff to the model, I worked a lot on the panels because is one of the key elements of the project, I think that they determine the relationship with the surrounding site. After that, I worked on composition and shaders. The hardest part was to have a strong 3d work because wanted to try a combo of shaders with the Vray Blend material that I used for Corten facade and Cobblestone. I’m quite happy with the result, I think Ii have grown up a lot working on that competition!
As always i do i wanted to put a figure on the foreground that is related with the architecture that i’m visualizing, i think that she closes the perspective on the architecture.
Another important thing that I’ve to underline about that visualization is that I changed my mood and color working on the final image, I think that is not a bad point, just a good way to be self-critical.
In the end i’ve to say thank you to Ronenbekerman (That competition allows me to show for the first time my work) and Tomorrow for the great chance!

I hope u like my work, thank u.