CABINS / pmvis : Escape to Vindheim

Here below are the final images and link to the VR tour. For the architecture of the cabin I closely followed the design of the existing Vindheim Cabin by Vardehaugen architects. The Vindheim cabin is the perfect place to escape for a weekend. It is tucked away deep in the an alpine landscape close to Lillehammer in Norway.

Thank you to Ronen Bekerman and all the sponsors for this opportunity. I really enjoyed making this project and using megascans assets for the first time. I found them really easy to use and was impressed with how they worked straight out of the box. I was also impressed with how easy Yulio was to use especially as it was my first time creating VR content.

VR link: https://www.yulio.com/mC2CeRF7fj

Highres images: https://www.behance.net/gallery/65005977/Escape-to-Vindheim

Additional images are attached in the comments below.

Good luck to all my fellow competitors!

CABINS / bdomiczek : Northern Wisps

This is my final entry. I had a lot of fun with this project and I have been working on it consequently since the beginning of the challenge. In the end, I have made 18 renderings (some more complex, other ones focusing on the details or being some kind of trivia stuff) + 3 spherical renderings.

My cabins are placed in Icelandic Thórsmörk but I made several different scenes to show various aspects of the place (from quite barren hills to lush woody areas). The cabins themselves are formed as white ephemeral monoliths, contrasting with the organic surrounding and being something between the reminiscence of the ancient dwelling built around the fireplace and the idea of Nordic gods standing in the row on a mountain ridge.

Yulio link: https://www.yulio.com/xmCIFETiGu

I cannot fit all the images in one .zip file so I’ll continue posting them here in the comment section.

I wish the best luck to all the participants!

CABINS / pmvis : Vindheim Cabin

Here are the first clay models for the project. I have modeled the basic structure of the Vindheim Cabin. The next phase will be to add more detail to the geometry and then move onto applying the materials of the cabin. These clay images were rendered with corona 1.7 which I will be using for the entirety of the project.