Red Barn

Red Barn is a converted utility shed elevated above a lake inspired by Central Otago in the lower half of the South Island, New Zealand. The area is dominated by ranges and basins. Central Otago is a massive block of schist, part of the 85-million-year-old Zealandia continent. I was inspired by the rugged beautiful landscape and the rich history when I visited the area a few years ago. From whaling to farming to fruit to gold the area has had a very diverse past. There are lots of historic buildings that helped serve these industries – some beautiful and some not so, but most are very functional.

In designing Red Barn, I took the quintessential kiwi “shed” you see scattered throughout rural New Zealand and reimagined it as a holiday home. Sheds by nature are simple structures designed for maximum function at minimum cost. I created a piece of vernacular architecture that honours the essence of the shed, without looking out of place nestled into the rural landscape.

Red Barn from the outside is simple in form clad entirely in corrugated iron finished in red oxide paint containing a mix of locally sourced iron ore and oil. The barns roof and central doors both front and rear slide open simultaneously when in use. When unoccupied the barn closes to protect itself from the harsh weather. When in its closed configuration only four windows are visible limiting the amount of change in material showcasing a more monolithic silhouette. In its open configuration a central glass atrium is revealed, and the roof creates wings that cantilever high above the ground.
The Interior is finished with locally sourced raw materials that complement the surrounding landscape that are rugged and beautiful and rich in texture. Timber lined walls, floors and ceilings on the upper level and concrete floors on the lower level. Schist feature walls and Pounamu (greenstone) inspired mosaics in the kitchen and bathrooms. The plan is simple with 2 bedrooms and a shared bathroom wing on either side of the upper-level split by a bridge that spans the atrium. A spiral staircase takes you down to the lower level with open plan living. The entry door leads you directly into the atrium, but the barn can also be access through a utility room that flanks the kitchen. There is a small bathroom/laundry/wet room located behind the living room too.

The idea was that the atrium space could be used for many different functions such as seating over spill for larger gatherings, a play area when the weather was bad, studio/craft area, maybe you could house a large telescope and gaze at the stars when the roof is opened on the northern side of the atrium.

The furniture is simple and minimal to help inform the rawness of the area. I tried where possible to use locally designed furniture and fittings.

Everything is contained within the footprint of the barn to limit its impact on its surroundings and to keep that “shed” like feel. When you are outside you are truly outside!

Animation:

Tomorrow 2019 Challenge/Winter Time

I decided to join Tomorrow Challenge for the first time.
It’s been 6 years since I started CG production. It was a good opportunity to ascertain how much I am making CG and studying regularly.
What you usually care about in CG production is to be Photorealistic, to make people’s eyes attract attention, to feel a sense of air, to make buildings look better.
Each of the three CGI devised Stockholm ‘s climate, air feeling, color taste, and determined the composition using the nature and topography of the adjacent park.
The entrance image depicts the composition by golden ratio and expresses the winter climate of Stockholm.
Snow on the ground uses displacement, and we produced masks of people walking in Photoshop.It was a fun work because I do not usually make snow scenes.
It was a fun work because I do not usually make snow scenes.
I would like to see the details such as the snow on the window sash.
The interior image explored the light to be inserted through the window and the dynamic angle looking up the stairs.
In the space where there was only one person before the opening, light was inserted, and the dust was visualized to express the dry feeling of winter air.
The exterior image expresses the nature of the adjacent park as naturally as possible and uses the branch on the front and the ridgeline of the hill for guiding the line of sight.
Even this image made a snow scene, but it was difficult to make snow material real.

My goal is to produce CGI which is not so far.
Although past targets could not clear that goal, I would like to try to continue making high quality CGI from now on.
I am glad that I participated in this Challenge.

CABINS / richst_za : Cape Mountain Cabin

Here is my final entry. Possibly the most challenging project I’ve worked on, but worth every bit as it was a great learning experience.

I rendered everything with Redshift and all the models and foliage were created from the ground up using Megascans assets.

A huge thanks to Ronen for organizing this as well as to the sponsors for bringing the community together for the challenge.

Here’s the link to the main submission:

Here are the Yulio renders:
https://www.yulio.com/J8jAeMcWQ9

CABINS / richst_za : richst_za

So it’s been a while since the last update and much has changed.

I started the month off experimenting with different environment ideas to surround the cabin. My initial idea was to have a secluded lake house in a pine forest. I ran with this idea for a while but ultimately decided to drop the lake idea and focus on the forest aspect.

Having created a little scatter tool for Maya and after building up a library of plants it was quite quick to populate the areas around the cabin.

For the overall look of the structure I decided to go for a more distressed concrete look and feel. I found this allowed the cabin to sit better in the environment and made more sense as I wanted it to feel like it exists in a fairly rugged terrain.

I have a few more renders to get through in the last couple of days before calling this project done. Looking forward to getting some sleep when it’s all over 😛