Nitesh Soho

Nitesh Soho, A commercial destination of the future, Many concepts were made, many sketches were done and finally the design was finalised and Architecture was designed by Bose International Planning & Architecture.
All 3D done by me a per the design was finalized.
I used Vray for rendering and Forest pack for some small grass regions, also placing the people in 3D is one of the toughest job to do, but thanks to Anima, The plugin is simple amazing This is the first time i tried it and i would say it can really bring a valuable asset to your renderings making them more alive & appealing.
At last post production in Photoshop CC.

Hope you like it.
Thanks

Oculus Station NY

I have to say that I am very surprised by how easy it was to use Anima Lite to add people to the scene (even though I wasted a whole day before I realized that I had downloaded version 1 instead of 2). I spent almost no time tweaking the paths and parameters before getting results I liked, placing those people individually in photoshop would have taken ages.
After that I was able to spend more of my time on finding the right lighting and mood for the finished scene.
My original image was really lacking a sense of scale but after adding the people you can now feel the contrast between the small humans and the skyscrapers to big to fit in the frame of the picture.
Also I finally achieved the look of a busy station with a lot of pedestrian traffic that I had observed in all the reference images used for the project, it brought life and movement into the scene without having to use post production tricks like blurred lights and objects.

Final_MuseumofArt

I wanted to go for an image thats more pased on how the image sits within the environment more than the building itself. I wanted it to sit without it seeming like a destruction to nature. my focus was nature and tried including various elements to help build the piece up. Since | was going for this route googled up swedens national animal as a beginning point not sure how accurate it was but it helped with me trying to create a story.

Tomorrow 2017 Challenge

I’m very happy to participate of Tomorrow 2017 Challenge, it’s great.
Whenever I start a new project, I look for all informations and
references about it, like the architecture, history and curiosities.
So, I chose to creat my environment, because I saw more potential.
The next stage, I made the concept and choice the Anglo, which for me
is fundamental that the function before can not waste time with the molding
that does not apper in the camera. After 3 or 4 adjustments in the initial camera
to the composition scene, the vegetation is finished with shader and mood of
the scene. My challenge and my mission was: To value an imposing
architecture; An inspiring place; A striking framework; A realistic climate.
My biggest challenge was the time, but I believe that I conquered a good result.
I hope you like it. Thank you!

Kalmar Museum entry

The chosen building was a pleasurable challenge to begin with. It was because it had a lot of details that gave the overall view of the building a simple facade with a lot in it.

I’ve started the modeling in Archicad (it is easier to scale and work with blueprints) where i modeled only the base form of the building. After that it was a smooth workflow in 3ds Max because you already have the proportions that you need.

Of course the wooden panels were a tricky material to make. Ive combined wood textures with dirt maps to give the look of the existing aged facade.
I decided not to make big changes in environment, just small ones so it fits the image of a well kept garden.

The mood i wanted to achieve was a nice summer morning. It is a time that gives exciting feeling of a beautiful warm day.

I would like to thank ronen and tomorrow team for this opportunity, and good luck to everyone.