CABINS / aviel08 : The Environment

This is my first time using Megascans and I gotta say it has been quite enjoyable. Their software, Quixel Mixer makes the tedious task of generate your texture into a walk in the park.
I created 2 snow master materials, one bumpy filled with imperfections and footsteps, the other one is smooth. I imported them into 3D Max and blended them.
I’m trying to be as accurate as possible, matching the existing vegetation to the current conditions on site.

I’ll probably render a summer version just to have another change to play with Megascans.

CABINS / JamieHolmes : Inside Out Part 3

I have started on the cabin design and basically modelled (probably 60%). I really struggled with whether I would go with a cabin more traditional to an island setting or go all out with a modern design. In the end I decided to pay homage to the great American architect John Lautner. I love his use of concrete, how he made something so heavy seem light and how his work integrated with the natural landscape or how he created a seamless feel inside to outside. If you know Lautner you will see explicitly the influence on my cabin if you don’t know definitely look him up! I have also started modelling some of the plants I will be using in and around the cabin using the atlas maps from megascans.

CABINS / Simone : Shelter

I started modelling in 3ds max by using my construction drawings as a reference.
After I finished the small cabin, I mapped the model in order to use it in substance painter.

I used substance painter to add details like screws etc. to the low-poly model.
The props like the mattress and pillow were created with modifiers in 3ds max and additional creases were made with the Corona material shader.

For the first test-renderings in Corona I was looking for an HDRI with a similar environment and light mood like the reference scene in the desert.

As a next step I will finish the texturing for the small cabin and the props. Afterwards I will continue with modelling some rocks for the environment.

CABINS / arxartem : The reconstruction project of the Svan house in Mestia.

Hi guys. This is a project for the reconstruction of an old destroyed house in the village of Svanitiya in the Georgian Alps. This idea came to me a year ago, when I was resting in Mestia. When I walked through the village, I saw an old house that had been razed, which is located in a very beautiful place on a cliff.
  I thought about how it is possible to unite modern architecture and ancient traditions in one project.