Here I present the final stage of the project before the final render and postproduction. I’d like to wrap up by commenting a little on the tools I’ve used for the challenge.
Everything is modelled from scratch in 3ds Max using plans and photographs as reference. The trees are an exception, they’ve been modelled in ZBrush, which I’m beggining to explore this day. Complex mapping has been done on Photoshop.
The scene is rendered with VRay and postproduction will be done on Photoshop as well.