CABINS entry by Bartosz Domiczek

First of all, I’ve made the rough sketch in which I tried to build the scene that is interesting all 360 degrees around. Thus we have a deep hazy valley with some nice vistas, the cabins scattered along the ridge of the mountains and some uphill background leading to the glacier dimmed by the dark clouds.
I started my work on two elements: the mountains behind the valley and the cabins, certainly. I used world machine for the first one and did some extra refining in zbrush to get the details I wanted. Then some scattering and hand painting. I am not very glad about the results yet but it will be a hazy part of the image so it doesn’t need to be totally flawless after all.
The cabins are to look like some white ephemeral monoliths that stand out from the environment. They would appear from the valley like the row of Nordic gods, guarding the ridge above, being taken straight from some myth. Maintaining this poetry of the form is more important to me that perfecting the function of the shelter. In the end, this is CGI and its utmost fun is playing with space and mood in the way that architects cannot afford due to all the limitations of the real-life situation.
I built the wooden frame of the cabins and used zbrush to model the cap of the chimney (for the central fireplace). The external semi-translucent fabric was simulated in marvellous designer and refined in 3ds max. I want to keep it wrinkled and untidy.

CABINS entry by Bartosz Domiczek

Greeting. That’s just the very beginning. I would like to go with translucent, ephemeral, white cabins on top of Þórsmörk inspired mountain range. I want to find some striking contrast between those two. A lot of interesting materials and stunning landscapes to be recreated.

Tomorrow Challenge 2018 entry by User-63417399

Thank you very much for organizing the challenge. It was a pleasure for me to take a part in it.

I have tried a few scenarios of presenting the building. First of all, the surrounding strongly reminded me of my one old alone walk in Bispebjerg, Copenhagen. It was a cold, hazy December night with snow slowly falling down and dimmed lights being cast out of the windows. Somehow it made a strong impression on me and I wanted to translate this feeling into my rendering here. Thus, I knew I want to stay faithful to the surrounding buildings that inspired me, as well as the school that was to be shown.

Basing on these initial guidelines, I put the scene in some testing. I noticed that the School of Architecture building looks much better from the distance than in the wide angle. That’s mostly due to the distortion of the curved facade in the closer perspectives as well as the absence of the most of the roof structure in them. Therefore, my decision regarding the camera placement was much easier. I had to exclude two viewpoints which seemed very interesting (ie. the one from the lower street with terrain stairs building some nice framing for the perspective and the one incorporating into its foreground the circular staircase on the square on the opposite side of the building) – they were too close and the building was too distorted in those angles. In the end, I chose the long shot that shows the entire building with the glimpses of its surroundings.

I tried some settings for the hazy night rendering (like in my initial impression) but they turned out to be distracting a viewer too much from the school building. Furthermore, I wanted to highlight the facade material and I needed some sunlight for it. Eventually, I ended up with some winter morning/noon mood. I had unwrapped the facade and painted the facades before doing all those aforementioned tests since I wanted its vivid hues to play the crucial role in the scene building.

Software used: 3ds max, V-ray, Photoshop

Tomorrow Challenge 2018 entry by User-63417399

I have tried a few scenarios of presenting the building. First of all, the surrounding strongly reminded me of my one old alone walk in Bispebjerg, Copenhagen. It was a cold, hazy December night with snow slowly falling down and dimmed lights coming out of the windows. Somehow it made a strong impression on me and I wanted to translate this feeling into my rendering here. Thus, I knew I want to stay faithful to the surrounding buildings that inspired me, as well as the main building that is to be shown.

Basing on these initial guidelines, I put the scene in some testing. I noticed that the School of Architecture building looks much better from the distance than in the wide angle. That’s mostly due to the distortion of the curved facade in the closer perspectives as well as the absence of the most of the roof structure in them. Therefore, my decision regarding the camera placement was much easier. I had to exclude two viewpoints which seemed very interesting (ie. the one from the lower street with terrain stairs building some nice framing for the perspective and the one incorporating into its foreground the circular staircase on the square on the opposite side of the building) – they were too close and the building was too distorted in those angles. In the end, I chose the long shot that shows the entire building with the glimpses of its surroundings.

I tried some settings for the hazy night rendering (like in my initial impression) but they turned out to be distracting a viewer too much from the school building. Eventually, I ended up with some winter morning/noon mood. I had unwrapped the facade and painted the facades before doing all those aforementioned tests because I wanted its vivid hues to play the crucial role in the scene building.