I have taken my low poly mesh I created for my concept images into Zbrush and let loose. I have reworked it 5 times now as I keep adding new pieces. I’m still not convinced with the overall shape yet but I think its getting there. I have also been playing around with some of the Megascan textures for the rock surface. For the side walls of the Cave I am also using the Megascans Granite cliff mesh. Its been a little difficult getting the tree to cliff ratio I am after. I am using Forest Pro to scatter the trees. The other shader I have been working on is the water. That’s basically it so far.