I start to model in maya, what will be the mountain for my scene, which later I will export as an object (obj) to Rhino, software I like to use to model architecture and texturing. afterwards I will render with maxwell-rhino plug in.

3 replies
    • alan valadez solis
      alan valadez solis says:

      Hi Brendan, thanks for your comment.

      The Idea is to find a nice waterfall texture, then I´ll edit it in photoshop to fit my composition, after that I’ll export it into rhino with the command “Heighfield from image” to create a bump surface, then I´ll use that same texture with Maxwell Render using a water based material and finally I think Im going to add some splash and fine detail in post production in photoshop.

      Hope you like the results.


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