CABINS entry by BeebOH

Yulio link: https://www.yulio.com/qME2wK8CWW

The inspiration for the cabin was to imagine a place where one could be simultaneously connected to the land, sky and water. The cabin acts as a ‘viewing vessel’ by framing a unique view through each of its main apertures: one to the land, one to the sky and one to the water. The landscape was inspired by the mountains and coasts of British Columbia where one might see vast mountain lakes, lush forests and the occasional glimpse of the northern lights.

The cabin was modeled in Rhino and imported into Lumion where a combination of Lumion and Quixel assets populate the landscape. Some light post-processing in Photoshop helped with final tweaks as well as adding a few furry friends here and there. The Quixel assets were immensely helpful in adding that next layer of realism to the scenes.

Thanks to Ronen and the sponsors for putting on such a great and accessible challenge, it was a good opportunity to step into the realm of GPU rendering.

CABINS entry by BeebOH

Still working on getting a lot of content into the images. Working in Lumion has been somewhat of a double-edged sword. It’s incredibly easy-user interface makes it very easy to get objects into the environment, but I am approaching an upper limit on the amount of imported content from Quixel the program can handle.

CABINS entry by BeebOH

At this point in the project the cabin remains a conceptual idea, organized by a simple diagram that suggests a basic form to connect its occupants to the land, sea and sky. The cabin wants to be situated in a northern latitude to take advantage of the diverse and dramatic landscapes these biomes have to offer.

The images so far represent inspirational forms, landscapes and color palettes that will continue to inform the next phases of work (landform modeling + cabin massing).