With an interesting making-of coming up featuring this Hudson Valley Guest House designed by Janson Goldstein, I’m sharing the amazing photos taken by Scott Frances. It is a new guesthouse and pool adjacent to an existing contemporary home, taking advantage of the property’s Hudson Valley views. I love these dramatic moody photos!
8 years ago today, the blog was born! Today I’m celebrating the blog birthday with a new podcast launch… Say hello to The SpectRoom!
Tav Shande is a technical artist with experience in the games industry working at EA, Crytek, & Activision on titles such as DeadSpace, Crysis 2, Call of Duty Advanced Warfare, MW3, WWII & more. The Vipp Shelter UE4 VR environment is a spare time project Tav did try out new software and techniques. Inspired by the clean architectural and surrounding nature, this is the making of this project, sharing workflow, techniques, and thoughts that went into the creation of the scene. Enjoy!
Today I’m happy to share with you the Making of Best of Week 18/2017 – “The Oak Pass House” by Ján Morek. This one is unique, being an amazing recreation of the house and done fully in Blender, using blender tools, plugins, and scripts. Furniture aside, all was made by Ján, and so represents what one can do in the Blender ecosystem.