CABINS / Ametist : CabinOnPines
I have decided to create cabin construction carying by pine trunks. Rope bridge connects it with mountain path.
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See Entries & Join! About ConvertedI have decided to create cabin construction carying by pine trunks. Rope bridge connects it with mountain path.
The location will be in the real world in java, but some modify will be made if needed. The environment take place on paddy/rice field with a river at the bottom of it.
The main software i’ll use is 3ds Max, with supporting software like world machine, GrowFx for creating vegetation, and render with vray.
The cabin design will improve and developed more along the creation of the environment. The cabin design main concept will be fit with the terraced environment.
This is my first huge project i ever made, so i’ll try my best to make it great.
First of all, I’ve made the rough sketch in which I tried to build the scene that is interesting all 360 degrees around. Thus we have a deep hazy valley with some nice vistas, the cabins scattered along the ridge of the mountains and some uphill background leading to the glacier dimmed by the dark clouds.
I started my work on two elements: the mountains behind the valley and the cabins, certainly. I used world machine for the first one and did some extra refining in zbrush to get the details I wanted. Then some scattering and hand painting. I am not very glad about the results yet but it will be a hazy part of the image so it doesn’t need to be totally flawless after all.
The cabins are to look like some white ephemeral monoliths that stand out from the environment. They would appear from the valley like the row of Nordic gods, guarding the ridge above, being taken straight from some myth. Maintaining this poetry of the form is more important to me that perfecting the function of the shelter. In the end, this is CGI and its utmost fun is playing with space and mood in the way that architects cannot afford due to all the limitations of the real-life situation.
I built the wooden frame of the cabins and used zbrush to model the cap of the chimney (for the central fireplace). The external semi-translucent fabric was simulated in marvellous designer and refined in 3ds max. I want to keep it wrinkled and untidy.
The cabin sits on a spot with an extremely difficult access but with stunning views. The house can be reached by walking trough a narrow rocky path that has been sculpted into the rock of a cliff. Once you get around the house you have to pass through a little bridge that leads you into the house, which sits on a separate little cliff surrounded by the sea. It has also acces to the sea, thanks to the sculpted stairs that go down to the sea, where a little boat stays.
the main idea is to create a cabin that will integrate with its natural environment and that will interact with him by the choice of materials and architecture, the chosen composition will be divided into three parts, the foreground that will be of dense vegetation , the second shots will consist of the cabin and trees and the background of mountain and lake, these three plans will be structured by a forest track that will link them and add depth to image. I have not yet chosen the cabin model may be that I will move towards a reinterpretation of an existing project, more on his soon.
At this challenge, I will try to install a log cabin around a lake in a very calm and quiet autumn. A photograph of a writer’s fall lake that I discovered recently in the BEHANCE gave me great inspiration.
I want to reproduce the feeling through this challenge.