golden mall

I wanted to create a mall “celebration and happening” image.
I took some references of the Golden Mall in Rishon Le’tzion and recreated the mall within 3D Studio MAX.
My next step was to experiments with different viewing angles. Than checking some different situations – I found my favorite view and tried it in a few scenarios. One of them is music show at night and another one was at a food festival in the middle.
Finally I decided to go with a

Nitesh Soho

Nitesh Soho, A commercial destination of the future, Many concepts were made, many sketches were done and finally the design was finalised and Architecture was designed by Bose International Planning & Architecture.
All 3D done by me a per the design was finalized.
I used Vray for rendering and Forest pack for some small grass regions, also placing the people in 3D is one of the toughest job to do, but thanks to Anima, The plugin is simple amazing This is the first time i tried it and i would say it can really bring a valuable asset to your renderings making them more alive & appealing.
At last post production in Photoshop CC.

Hope you like it.
Thanks

Oculus Station NY

I have to say that I am very surprised by how easy it was to use Anima Lite to add people to the scene (even though I wasted a whole day before I realized that I had downloaded version 1 instead of 2). I spent almost no time tweaking the paths and parameters before getting results I liked, placing those people individually in photoshop would have taken ages.
After that I was able to spend more of my time on finding the right lighting and mood for the finished scene.
My original image was really lacking a sense of scale but after adding the people you can now feel the contrast between the small humans and the skyscrapers to big to fit in the frame of the picture.
Also I finally achieved the look of a busy station with a lot of pedestrian traffic that I had observed in all the reference images used for the project, it brought life and movement into the scene without having to use post production tricks like blurred lights and objects.

Final_MuseumofArt

I wanted to go for an image thats more pased on how the image sits within the environment more than the building itself. I wanted it to sit without it seeming like a destruction to nature. my focus was nature and tried including various elements to help build the piece up. Since | was going for this route googled up swedens national animal as a beginning point not sure how accurate it was but it helped with me trying to create a story.