CABINS / SUNDAR PERIASWAMY : CABIN_OVERLOOKING A WATERFALLS
Initial Conceptual design….
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See Entries & Join! About ConvertedInitial Conceptual design….
A Cabin located in between a valley,Overlooking a waterfalls.The primary idea is to give a thrilling all around views.
In this stage i’m already choose the landscape location.
There is 3 location for the cabin. Still not decided yet, which one will be my main view.
The red line in the renderer image will be a railway for the train and the Grey one will be a Highway (I still consider to erase the highway, since i imagine it’ll be disturb the serenity of cabin)
The detail of the cabin will be uploaded in the next milestone. Thx.
The location will be in the real world in java, but some modify will be made if needed. The environment take place on paddy/rice field with a river at the bottom of it.
The main software i’ll use is 3ds Max, with supporting software like world machine, GrowFx for creating vegetation, and render with vray.
The cabin design will improve and developed more along the creation of the environment. The cabin design main concept will be fit with the terraced environment.
This is my first huge project i ever made, so i’ll try my best to make it great.
With the continuation of the 1.0 version which I though I can update my post after (sorry guys, pretty new here >.<). I submitted an entry introduction explaining the idea of using the prefab wood for the benefit of the local communities, also about using programs such as AutoCad, 3dsmax and Photoshop. Now this is the actual work and it's progress. Hope you like it 😀
My design approach is base of modular spaces with prefab wood and finishes. With the intention of reducing construction time, resources and transportation that took place in the jungle that does not offer the standard road condition. Despite of the challenges, at the end the locals loved it, it was such a fulfilling experience and I am proud to have the chance to share it with you guys.
For the process of rendering, I started modeling the panels and its structure in AutoCad which then imported to 3dsmax, then a couple final touches with Photoshop to complete the scene.
Any comments are welcome and I hope you guys enjoy it! 🙂