CABINS / Martin : Boat_Builders

So far just the cabins modelled in 3DS Max, with an architectural background the cabins seem to be the easy part, the landscape is proving a little harder and I’m busy watching tutorials on anything that will produce a terrain that looks right. I have UE4 and am exploring the terrain generation process but would really appreciate any hints on producing realistic rocks, coastlines etc.

CABINS / don.shepperson : Hiking Huts

Zeroing in on my ‘real world location’ Lake Allen at Mt Wow, at Mt Rainier National Park, Washington State, USA. This location is know for hiking, but its a bit less traveled than other trails in the area.
Trying to get as close to actual topography as possible imported into Unreal Engine. Doing some testing and initial setup to the level / scene before working on actual cabin / hut concepts.

CABINS / MAL : CABINS / Mal / Blue Vertigo – Part 2

As described in my first entry, i was looking for an aegean island spot. My preference goes to a volcanic island like Santorini, i like the contrast between the dark land, white buildings, and the blue of the mediterranean sea and sky (see mood images). I’ve used “Terrain party.com” to generate my heightmap ( very easy ), and setting up a very basic scene in UE4 to find where i will integrate my Cabins.

CABINS / tonpix : Cabin blockout

Blocked out the cabin’s interior and put in UE4. Most likely there will be some iterations, but there are some certain motives I want to keep – angular wall with big windows, providing decent view to landscape, from hill/mountain + 1st floor for better view on landscape lows + mix of concrete, wood and steel + fairly large usage of plants. Angular front wall would provide some good base to place cabin on top of hill with rocky slope or putting it inside slope, for shape alignment. Tested two lighting scenarios, but final lighting will be probably experimented/final near challenge end.