CABINS / Sheppard : Hanging Out

The inspiration for this project was stone arches like Hickman Bridge in the Capital Reef National Park in Utah. I designed a multi-level dwelling comprised of a dining level atop two private dwelling levels and a observational level at the lowest level. Each level has exterior glass walls to offer wide-sweeping vistas at any angle of the cabin. A stair-wrapped elevator leads from any level of the cabin to a private helipad access level at the top of the stone arch.

All modeling, save for the landscape (which was modeled in Blender using topographical data based on the Hickman Bridge location), was completed in SketchUp. Area vegetation was populated via the Skatter for SketchUp plugin. Rendered using Thea Render. Most of the materials used were provided by Megapixels. Postproduction made in Pixelmator.

Regarding the challenge, I have already seem some outstanding entries that are superior in render quality to my offering, but this was a wonderfully fun opportunity to cut loose and have some fun. Thank you for the opportunity, Mr. Bekerman, thank you.

CABINS / Sheppard : “Hanging Out”

I’ve been digging through the Quixel Megascans Library to find materials that I can use to bring more life to my Cabin concept as well as making use of the Skatter plugin for SketchUp to populate the in-view landscape with trees. Typically, the more I work on different views, the more I see that I could try to add or change to the modeling to make it better. I am utilizing Thea Render for the test renders.

CABINS / Jean : At the edge of a world

After the first sketches, I first took a look at the cabin shape and the way I wanted it to work. It will be a rather simple space, wide open on one side, more a comfy shelter than a real buikding actually.

I then take a step back and start sketching the surrounding, trying to give it some scale. You will see in the pictures some test for the surrounding environnement (of course, the textures here will be replace by 3D buildings)

There is also, for those who want to try, a quick spherical pano, done in Thea4su. I try to understand how to upload it on Yulio, but haven’t figured it yet… So feel free to download it and try it, with a tool such as FSPviewer (it’s a small free software that allows to see panorama in windows).

CABINS / Jean : At the edge of a world

… Seeing around here more and more nice ideas of cabins lost in beautiful natural landscapes, and being more skilled in architecture rendering than wild life illustration, I decided to propose something a bit different :

What if a nice cosy cabin, peacefully set in some wild meadow, was, after a long life far from the city pressure, suddenly surrounded by a vast urban program, crushing every bit of nature around it, huge glass building towering its light frame ?

And, what if, instead of surrendering the small building to the hungry bulldozers, the owner decided to stand his ground, and stay, no matter what ?

Our story begins here, at the edge of a very small world, overlooking ,without a blink, the new universe that try to swallows it.

This idea is of course partially inspired by Pixar’s UP movie, but, instead of fleeing through the air, the intend here is to stay connected, firmly, to the ground !

The final result should be one VR sphere, showing the sweet comfort of the cabin on one side, warm and full of natural elements, and all the dry and artificial urban surrounding if you look around.