CABINS / MAL : Cabins / Mal : Blue Vertigo
CABINS / MAL / Blue Vertigo https://www.yulio.com/15cXYsrbF2
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Here is how i used my Megascans points.
Project location is the volcanic island of Santorini in the Aegean sea.
I just posted the concept post and now I am posting the first WIP. As I said in the previous post I decided to use this concept as a way to learn Unreal Engine so for the past weeks (since the contest started) I have been occupied by that and as I suspected it’s not very easy. It was hard to find the time to post the first concept entry. After looking through other people’s work with Unreal I decided to try an approach similiar to the famous Koooolalala guy on youtube. I made a very simple terrain with World Machine and then switched to Substance Designer which I already know pretty good. There I made my main procedural rock material (screenshot from SD uploaded) and blended it with Megascans in Unreal. Added some Megascans rock assets and this is what I have as for now. I’m leaving the building for later since it’s super easy. Also I’m going for the overcast light + some fog. Next part I believe will be foliage and more assets.
Blue Vertigo is becoming real (or unreal!!!).
It’s a eco “roots” resort, don’t expect 5 stars facilities here, and of course no children are allowed.
The starting point was a 20ft shipping container (3d warehouse), because it is easily customisable and transportable (boat, truck, helicopter).
The cabin is design to be completely energy independant. The electricity is generated by solar cells and a wind turbine. The water is pumped directly from the mediterranean sea above, treated with a desalter ( as a boat ) and stocked in the water tank on the rooftop. Chemical Wastewater treatment is used so that the water cycle have a minimal impact on the environment.
I added an exterior dismontable wood platform to enjoy the landscape and the exterior living.
Sorry, i know it’s not a architecture challenge but it’s a part of the concept and the mood.
Well, i don’t know if this is the final cause we could always do more and improve but it will depends on the time too !!!
In this stage i’m already choose the landscape location.
There is 3 location for the cabin. Still not decided yet, which one will be my main view.
The red line in the renderer image will be a railway for the train and the Grey one will be a Highway (I still consider to erase the highway, since i imagine it’ll be disturb the serenity of cabin)
The detail of the cabin will be uploaded in the next milestone. Thx.
The location will be in the real world in java, but some modify will be made if needed. The environment take place on paddy/rice field with a river at the bottom of it.
The main software i’ll use is 3ds Max, with supporting software like world machine, GrowFx for creating vegetation, and render with vray.
The cabin design will improve and developed more along the creation of the environment. The cabin design main concept will be fit with the terraced environment.
This is my first huge project i ever made, so i’ll try my best to make it great.