CABINS / spaceodyssey : SPACE ODYSSEY

Looking at Earths increase in population and need for alternative locations for shelters, the idea to create an environment that could support those needs was developed. The intent was to bring “home” like features to the shelter to create emotions that one would have when seeing and entering my childhood cabin. Cedar shingles are represented by a futuristic titanium shell that makes up the exterior. The interior brings warmth by using Earths natural materials such as wood and soft upholstery selections.

CABINS / Sheppard : Hanging Out

The inspiration for this project was stone arches like Hickman Bridge in the Capital Reef National Park in Utah. I designed a multi-level dwelling comprised of a dining level atop two private dwelling levels and a observational level at the lowest level. Each level has exterior glass walls to offer wide-sweeping vistas at any angle of the cabin. A stair-wrapped elevator leads from any level of the cabin to a private helipad access level at the top of the stone arch.

All modeling, save for the landscape (which was modeled in Blender using topographical data based on the Hickman Bridge location), was completed in SketchUp. Area vegetation was populated via the Skatter for SketchUp plugin. Rendered using Thea Render. Most of the materials used were provided by Megapixels. Postproduction made in Pixelmator.

Regarding the challenge, I have already seem some outstanding entries that are superior in render quality to my offering, but this was a wonderfully fun opportunity to cut loose and have some fun. Thank you for the opportunity, Mr. Bekerman, thank you.

CABINS / sebregall : THE BOW HOUSE

The shape of the building is fixed, so as the relief and the context.
Indoors are being decorated and outdoors scattered (almost continuesly!)
Render settings are almost done… but might change as well…

Still work to do on lighting, but fun part of it is about to begin !

Next entry will be the final one.
Til then, do it well CG bros 😉