CABINS / adrian see : Valley Cabin

A small land on the middle of a hill, which is more long than wide, I put this square on the top of the land. I cut the square in two with the median area being the huge glass wall which looks to the valley and also to the other half of the square which was made as a terrace. On the right side of the building is actually a narrow access road, and the main entrance in the building. The back of the building we brought it into the ground to provide a better merge with the hill side and to offer a better insulation to the interior spaces. These images were made it for presenting an idea about the concept, so didn’t respect exactly the reality.

CABINS / Jean : At the edge of a world

After the first sketches, I first took a look at the cabin shape and the way I wanted it to work. It will be a rather simple space, wide open on one side, more a comfy shelter than a real buikding actually.

I then take a step back and start sketching the surrounding, trying to give it some scale. You will see in the pictures some test for the surrounding environnement (of course, the textures here will be replace by 3D buildings)

There is also, for those who want to try, a quick spherical pano, done in Thea4su. I try to understand how to upload it on Yulio, but haven’t figured it yet… So feel free to download it and try it, with a tool such as FSPviewer (it’s a small free software that allows to see panorama in windows).

CABINS / Jean : At the edge of a world

… Seeing around here more and more nice ideas of cabins lost in beautiful natural landscapes, and being more skilled in architecture rendering than wild life illustration, I decided to propose something a bit different :

What if a nice cosy cabin, peacefully set in some wild meadow, was, after a long life far from the city pressure, suddenly surrounded by a vast urban program, crushing every bit of nature around it, huge glass building towering its light frame ?

And, what if, instead of surrendering the small building to the hungry bulldozers, the owner decided to stand his ground, and stay, no matter what ?

Our story begins here, at the edge of a very small world, overlooking ,without a blink, the new universe that try to swallows it.

This idea is of course partially inspired by Pixar’s UP movie, but, instead of fleeing through the air, the intend here is to stay connected, firmly, to the ground !

The final result should be one VR sphere, showing the sweet comfort of the cabin on one side, warm and full of natural elements, and all the dry and artificial urban surrounding if you look around.

CABINS / don.shepperson : Hiking Huts

Zeroing in on my ‘real world location’ Lake Allen at Mt Wow, at Mt Rainier National Park, Washington State, USA. This location is know for hiking, but its a bit less traveled than other trails in the area.
Trying to get as close to actual topography as possible imported into Unreal Engine. Doing some testing and initial setup to the level / scene before working on actual cabin / hut concepts.

CABINS / Mario Mendieta : Loneliness by Mario Mendieta

As to finding an inspiration, we dwelled on what it would be like for us to live in a cabin, or why would we do it in the first place? For us, a cabin is not a destination resort but a place you can call home. A place where you can feel at peace with your inner demons. The atmosphere needs to be ideal. Therefore, we chose Jenny Lake, Wyoming as the perfect rendez-vous with yourself. When it comes down to the architectural topic, we agreed on keeping it simple, back to basic; a triangular shaped cabin with a cozy interior. Regarding to softwares, Lumion 8 is our chosen one.