CABINS / sololander : Texture and Lighting Trials

I did some lighting trials with different conditions to know how each materials look and feel in the scene.The texture is not finalized yet as you can see from the renders.I have tried to play with different maps for the trees (winter leaves etc.) to know the mood each creates.

Was having some issues with the mapping and population of grass and it seems to float around but all i good now after i gave a quick disk space cleanup and restart.Hopefully i should be able to fix the model and populating issues soon and churn out the renders 🙂

CABINS / BeebOH : Vessel

At this point in the project the cabin remains a conceptual idea, organized by a simple diagram that suggests a basic form to connect its occupants to the land, sea and sky. The cabin wants to be situated in a northern latitude to take advantage of the diverse and dramatic landscapes these biomes have to offer.

The images so far represent inspirational forms, landscapes and color palettes that will continue to inform the next phases of work (landform modeling + cabin massing).