CABINS / pjmielnik : WIP 02

Just posting a work in progress. Finally getting some foliage done and worked a little bit on the lighting. Also the building is finally there. Everything is twice as difficult since I am using Unreal for the first time and learnin literally everything but I am starting to become happy with the outcome. Huge thanks to Ronen for giving us some more time. Learning new software and trying to make it look good at the same time consumes a lot of time. Feedback highly appreciated.

CABINS / antoniobosi : Gold in the woods

The basic idea is to create an image where there’s a clear contrast between the human’s and the nature’s craft.

I’ll build a concrete home cabin, covered by brass plates giving the illusion of a gold plated box just posed in the woods. I will decide in the final stages the aging of the brass. For the interiors I’ll use few basic materials, probably raw concrete walls, wood planks for the floors, stone and shinny metals for the furnishing.

I’ll use Maya to modell the entire scene, Quixel Suite (ddo) for texturing, Megascans assets and Arnold for the final render.

I did some sketches (I’m not a very good hand painter) to have a basic layout. I also did some grass render tests using megascans.