CABINS / jellyjuice : Cabins/JellyJuice: {Inspired by simplicity}

Inspired by simplicity
A call for exploring the true meaning of life

Final considerations:

Here is a link to my Yulio VR final submission:
https://www.yulio.com/gfz5hPEvcV

Special Thanks to Ronen and everybody involved organising and sponsoring this challenge. I have enjoyed myself a lot while working on it. I found this challenge has brought me the opportunity to go deep in my thoughts and bring good memories back. I have also grown as an artist by exploring the given assets and finding new ways of achieving a much better result.

Bellow are a few considerations I’d like to point about my final submission.

MegaScans: bringing realism to the next level.
For the final submission, I have explored nature assets provided by MegaScans which I’ve found brilliant to work with. In my opinion, MegaScans assets have improved the level of detail I am now able to offer as an artist. It was quite exciting to explore their library and find so many useful tools.

Yulio: an efficient way of presenting VR.
An absolutely fantastic platform. Easy to work with – very straight forward. I have been able to include three VR camera angles to my final submission. Adding hotspots was also very easy. Stereoscopic looks very good and feels natural. I am definitely spreading the word about Yulio.

Corona Renderer: Impressive by its nature.
In my final submission I was able to explore Corona Renderer features like the Corona Image Editor, Corona Scatter, Fog, Sun and Sky, HDRI, translucency and displacement (LOTS of it!).
In the end, my scene had more than 40 million polygons, loads of displacement and translucency in the majority of assets – Corona Renderer nailed it like it was nothing! I have always used Corona and it has always been a brilliant engine to work with.
The Corona Image Editor is just fantastic – It has enabled me to edit 2Gb+ images in a few minutes. The Corona Image Editor is so comprehensive that it allowed me to go 100% Photoshop Free for this submission! Freedom from Photoshop – Finally 🙂


Background concept:

As an architectural visualiser, my daily routine is surrounded by thoughts of progress like “building new horizons”, “building the future” and so on… Technology plays a key part on my routine as well – I depend on technology to be able to deliver the realism my clients expect from me. As an individual, my thoughts would take me somewhere else… away from my daily routine in order to remind me of who I am, what I am inspired by and what brings me joy. The result is then reflected into my work… and here I am, back to building new horizons, or the future, or whatever our Marketing experts want us to build… but adding a touch of humanity and sensibility to anything I intend to touch.

The CABINS challenge has brought me the perfect opportunity to work based on my own inspiration. During the brainstorming process I had the opportunity of reflecting upon special moments of my childhood where phones, WIFI connection and social media were slightly less relevant in our lives. The result is coming together to translate my true self: An individual who relies on technology to explore the true meaning of life.

CABINS / oliverhessian : Forest House

The project has adapted quite a lot over the course of the challenge. Starting off with the idea of a swimming pool floating in the trees and imagining a house to go with it, the main concept was not wanting to choose whether you sited the retreat on the forest floor, in the canopy of branches and leaves or floating above the forest looking to the horizon.

The initial design was a pragmatic use of shipping containers on a pulley structure system using the living areas to counterbalance the sleeping areas. I felt I was getting a bit tied up in the pragmatics for a concept so I redesigned the cabin looking more at quality of light and space inside to lead the way. My focus was oriented primarily around the design of the cabin to start with. I don’t have much experience in environment design and not having a real site in mind I tested a few ways of making a realistic terrain, with several failed attempts at terrain generation I settled for some newly aquired polymodelling in 3ds max as the simplest solution.
Eventually I had something to work with that followed some initial sketches of what I imagined the main camera view being. I then started texturing and populating the terrain using Forest Pack and some assets from Quixel.

The main issue I had after everything was getting the environment to extend to the horizon. This didn’t matter so much for the still images as I could edit this part but for the spherical renders this wouldn’t work, especially as the images Yulio produced didn’t like being tampered at all. The house crept closer to the water to enable a better view of the design however the original concept was to mask the support structure within the trunks of the forest and have more “garden” space between the house and the beach but I’m happy with where I got the project to in the end.

CABINS / mohd_ateff : The free folks

Through their traditional migration routes that carved out through the centuries, he guided me between the desert valleys and dunes. For hours I saw nothing, heard nothing, yet through the dusty storm something gleams and shines, I look at the nomad’s smiling eyes through the slit in his headdress as he whispers “this one is for the free folks”.

Concept Reminder:
Introducing a cabin or a group of cabins for the desert travelers, these cabins would attract and accommodate wanderers of the Sahara deserts as a tourism attraction point. Inspired by the unique rock and desert formation of the Algerian desert (Hoggar Mountains) and its rich heritage spots to create a group of cabins in its beautiful rocky scenery.

This project was an amazing learning experience that introduced me to a variety of new assets and techniques. For this project I rendered 3 still images (using 3ds max and unity 3D for modeling and Lumion 3d for rendering) while the VR is yet to be uploaded. The project contains a group of cabins that is excavated in the mountains, and on top of those mountains is a chilling spot that contains a swimming pool, restaurant and a star gazing chamber.

CABINS / oliverhessian : Forest House

The project has adapted quite a lot over the course of the challenge. Starting off with the idea of a swimming pool floating in the trees and imagining a house to go with it, the main concept was not wanting to choose whether you sited the retreat on the forest floor, in the canopy of branches and leaves or floating above the forest looking to the horizon.

The initial design was a pragmatic use of shipping containers on a pulley structure system using the living areas to counterbalance the sleeping areas. I felt I was getting a bit tied up in the pragmatics for a concept so I redesigned the cabin looking more at quality of light and space inside to lead the way. My focus was oriented primarily around the design of the cabin to start with. I don’t have much experience in environment design and not having a real site in mind I tested a few ways of making a realistic terrain, with several failed attempts at terrain generation I settled for some newly aquired polymodelling in 3ds max as the simplest solution.
Eventually I had something to work with that followed some initial sketches of what I imagined the main camera view being. I then started texturing and populating the terrain using Forest Pack and some assets from Quixel.

The main issue I had after everything was getting the environment to extend to the horizon. This didn’t matter so much for the still images as I could edit this part but for the spherical renders this wouldn’t work, especially as the images Yulio produced didn’t like being tampered at all. The house crept closer to the water to enable a better view of the design however the original concept was to mask the support structure within the trunks of the forest and have more “garden” space between the house and the beach but I’m happy with where I got the project to in the end.

CABINS / bdomiczek : Northern Wisps

Part 2 of showcasing my mostly final images.

I had a lot of fun with this project and I have been working on it consequently since the beginning of the challenge. In the end, I have made 17 renderings (some more complex, other ones focusing on the details or being some kind of trivia stuff) + 3 spherical renderings.

As the reminder: my cabins are placed in Icelandic Thórsmörk but I made a several different scenes to show various aspects of the place (from quite barren hills to lush woody areas). The cabins themselves are formed as white ephemeral monoliths, contrasting with the organic surrounding and being something between the reminiscence of the ancient dwelling built around the fireplace and the idea of Nordic gods standing in the row on a mountain ridge.

There is a chance I will yet render something in the incoming days but I feel there’s already too much of it. : ) I wish everybody a successful time with a finishing of your work!