Look at me, Looking at you!
A little twist on the topic. We have two kinds of CROWDS here!
We always find scale models fascinating so we decided to go that route here as well. Hope you like it – that’s all we can win 😉
EK
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See Entries & Join! About ConvertedA little twist on the topic. We have two kinds of CROWDS here!
We always find scale models fascinating so we decided to go that route here as well. Hope you like it – that’s all we can win 😉
EK
Hi, This is the final submission for “behind the scene”. Showing the movie stars interaction in the location.
At the first i composed the scene from a couple of files to achieve the main scene, i added some models and modified it to fit my scene, Also i modeled some assets by 3Ds Max then modified it and added more details by zbrush.
Then i optimized lighting to achieve the sunset mood, in addition to adding people using Anima. Later post Production was done using Photoshop and Aftereffect.
Hope you like it.
This scene shows an important mass of people /passengers occupying the main hall of an airport . There is a lot to narrate in such space : different attitudes and interactions of the crowd are seen and takes
shape and place while seating, waiting in a queue , hustling to take the flight in time , going upward /or downward with escalators ,shopping …
I often use sketchup for modeling process combined with blender for lighting and rendering(cycles) , for post production I used photoshop and Raw therapee.
Anima is a great piece of software , it gives a human values and atmosphere to the architectural space ( it animates the context adding interactions of the people each others and with the space ) .
I connect Anima with blender manually ; with the process of importing an .dae in blender each time that I prepare a wave of crowd/people,just a suggestion for anima team “Blender worth a good importer plugin such as 3dsmax ”
To finish , this competition was a great opportunity for me to use in depth anima , hope you like my entry and good luck for all the entrants 🙂
I use the project made from Bammm Architecture Office for the Otaniemi Campus in Espoo (Europan 13, Winner) and i have created my own reinterpretation of space, and how it will look in the future.
So first i defined how the environment could work, using <a href="https://www.ronenbekerman.com/goto/forest-pack/" class="thirstylink" rel="nofollow" target="_blank" title="<a href="https://www.ronenbekerman.com/goto/forest-pack/" class="thirstylink" rel="nofollow" target="_blank" title="forest pack” data-thirsty_gct_link_id=”33210″ data-thirsty_gct_link_name=”Forest Pack” data-thirsty_gct_link_post_permalink=”/enter-challenge/”>forest pack” data-thirsty_gct_link_id=”33210″ data-thirsty_gct_link_name=”<a href="https://www.ronenbekerman.com/goto/forest-pack/" class="thirstylink" rel="nofollow" target="_blank" title="Forest Pack” data-thirsty_gct_link_id=”33210″ data-thirsty_gct_link_name=”Forest Pack” data-thirsty_gct_link_post_permalink=”/enter-challenge/”>Forest Pack” data-thirsty_gct_link_post_permalink=”/enter-challenge/”><a href="https://www.ronenbekerman.com/goto/forest-pack/" class="thirstylink" rel="nofollow" target="_blank" title="forest pack” data-thirsty_gct_link_id=”33210″ data-thirsty_gct_link_name=”Forest Pack” data-thirsty_gct_link_post_permalink=”/enter-challenge/”>forest pack at that point. After that, and by creating some auxiliar geometry i worked with ANIMA.
After that I had to work a bit the topology of people in the foreground, the people sit on the floor.
Rendering with VRay, and some Postproduction on PS.
That´s all, i have enjoyed the challenge and the Anima workflow!!
Hope you like it!!
Well that was one hell of a mission – and a fun one at that… Starting Saturday just gone, I have literally worked on this every hour i could spare until now… even working into the early hours to get it finished… and now I can finally call it FINISHED – woop woop!
This whole scene was created to try and convey the chaotic beauty and friendly atmosphere contained within the back streets of Corfu. With people shopping, drinking and enjoying the beautiful and historic architecture that Corfu has to offer….. all down a narrow street 😉.
Anyway – I hope you like the final out come. The whole scene ‘pretty much’ has been modeled, textured and rendered by myself using photos that I had taken (after a recent trip to Corfu) as reference and inspiration. I used a couple of Evermotion and Vizpeople models (clothes racks & some furniture etc) in the process – adapting some of them in places.
Anima is a great fun and easy to use piece of software – the ability to go back into Anima, reload the background model, make tweaks to character positions and then just ‘reload’ the scenes in Max made the whole workflow a joy. Also the random texture thingy on the characters is great… must have used the same character at least 6 times +….. see if you can tell 😉
The final image was rendered in Vray and then post done in Photoshop & Lightroom.
I hope you like my Final entry and I wish all other entrants the best of luck!
Chris
Actually I like to show the most populate people. also its not possible to show them by 3d max or Photoshop.. I hope I cab show them finally