CABINS / Evgeniia Popova : Dissolution in nature

The main idea of my work is dissolution in nature.

The cabin is mainly decorated by its surrounding landscape. So I’m going to create all 4 varients of seasons to show how the enviroment is changing.

As I see it the hut should carry in itself feeling of habitable space, protection from the searing rays of the sun during daylight and a warm hearth on cold nights.

I think I’ve described in words very accurately my goals and tasks, and now is time to fullfill them…

CABINS / ArchiSurface : The Cabin of the Golden Crocodile 2.0

With the continuation of the 1.0 version which I though I can update my post after (sorry guys, pretty new here >.<). I submitted an entry introduction explaining the idea of using the prefab wood for the benefit of the local communities, also about using programs such as AutoCad, 3dsmax and Photoshop. Now this is the actual work and it's progress. Hope you like it 😀

CABINS / ArchiSurface : The Cabin of the Golden Crocodile

My design approach is base of modular spaces with prefab wood and finishes. With the intention of reducing construction time, resources and transportation that took place in the jungle that does not offer the standard road condition. Despite of the challenges, at the end the locals loved it, it was such a fulfilling experience and I am proud to have the chance to share it with you guys.

For the process of rendering, I started modeling the panels and its structure in AutoCad which then imported to 3dsmax, then a couple final touches with Photoshop to complete the scene.
Any comments are welcome and I hope you guys enjoy it! 🙂

CABINS / UNBOXED : Bernal Sphere meets Westworld

Hi all! Finally I was able to take some time to think a bit about this challenge and what to work on. Since the theme is quite open, and it ask us to create a fully inmersive experience, pushing the boundaries…I started to think about how to create an environment in which you would be abolutely inmersed, and the space settlements concepts started to came up.

We have seen these kind of imaginary settlements in sci fi movies and books such as interstellar: a human creation that replicates a natural environment in a torus, sphere or cilinder flying in the outer space. In Westworld, entire villages, canyons and valleys are created to allow visitors to live an inmersive experience in which every aspect of that world is engineered.

I am still figuring out what kind of landscape I would like to show in the sphere, but the main idea is to create a Bernall sphere (https://en.wikipedia.org/wiki/Bernal_sphere) that is being used for holidays in a dystopic future: planet earth´s forest and natural environments have been replaced by industries and cities, and humankind has expanded to space colonies. Thanks to bio engineering it is possible to create natural environments contained into Bernal spheres, and the wealthy pay large sums to be able to go on holidays and enjoy a pristine beach with palms or a snowy peak, as their great-great grandparents did.

On the technical side, I will be using old pen and ink sketching, 3dsmax, Corona, Itoo Forest Pack, Photoshop, terrain creation tool to be defined and I look forward to make use of the megascans assets.