CABINS / arturo : Titan 2099

Our proposal idea comes from the opportunity of immaging and dreaming of a forthcoming future scenario where interplanetary trips are not only possible but also beneficial. This, not just to escape from any likelihood Earth catastrofy, but as alternative of a conscious humankind.
According to the lastest research carried out by NASA/ESA/ASI, Titan’s features – Saturn’s principal satellite – are ideal for establishing autonomous colonies and at the same time remote outposts for Universe studies.
Moving from Science to Science Finction, we have envisaged a humanity capable of performing holiday trips to Saturn’s satellites.
Our design proposal is based on habitat-modules built with large glazed surfices (on Titan the sun light is definitely lighter than that one on the Earth) that integrate mini green-houses containing gardens. From these modules will be possible to enjoy the view of “Lingea Sea” (one of the satelate’s largest lakes made by liquid methane and ethane) and its golden haze, the immensity of Saturn cut out over the skyline and the other innumerable satelates from ‘The Lord of the Rings’, like Enceladus, Tethys and Dione.

CABINS / Fairuz.Hod : Primitive Shed

I just knew, the synonyms for cabins includes the words amongst others includes shanty shack, shed, bothy, shieling, shiel, but and ben; cabana; tilt; mia-mia, gunyah, humpy; whare; hok; archaiccot; archaicshebang. quite funny no?
That aside, my concept derives and inspired by the architecture of thom mayne of morphosis architect and wes jones architect. whilst mostly inspired by the latter architecture and small habitat design.

” how robotics or hi tech the cabins is today will become primitive tomorrow rite? ” :
the proposal consist of a mix between raw materialism, hi tech materials and deconstructivsm. The word primitive and robotics is the biggest narratives here as the cabins is an ever evolving, adapting to its surrounding and environment, adding new or old, nature/raw materials to its constructions, expansions and adaptability to the site , perhaps redefining a new semiotics for how a cabin habitat evolves.

Site context may take the ethereal landscapes of the north such as Tromso, Lofoten or even iceland.

CABINS / bdomiczek : Northern Wisps

First of all, I’ve made the rough sketch in which I tried to build the scene that is interesting all 360 degrees around. Thus we have a deep hazy valley with some nice vistas, the cabins scattered along the ridge of the mountains and some uphill background leading to the glacier dimmed by the dark clouds.
I started my work on two elements: the mountains behind the valley and the cabins, certainly. I used world machine for the first one and did some extra refining in zbrush to get the details I wanted. Then some scattering and hand painting. I am not very glad about the results yet but it will be a hazy part of the image so it doesn’t need to be totally flawless after all.
The cabins are to look like some white ephemeral monoliths that stand out from the environment. They would appear from the valley like the row of Nordic gods, guarding the ridge above, being taken straight from some myth. Maintaining this poetry of the form is more important to me that perfecting the function of the shelter. In the end, this is CGI and its utmost fun is playing with space and mood in the way that architects cannot afford due to all the limitations of the real-life situation.
I built the wooden frame of the cabins and used zbrush to model the cap of the chimney (for the central fireplace). The external semi-translucent fabric was simulated in marvellous designer and refined in 3ds max. I want to keep it wrinkled and untidy.