CABINS / BeebOH : Vessel – Composition Updates

Still working on getting a lot of content into the images. Working in Lumion has been somewhat of a double-edged sword. It’s incredibly easy-user interface makes it very easy to get objects into the environment, but I am approaching an upper limit on the amount of imported content from Quixel the program can handle.

CABINS / Mario Mendieta : Cabin Challenge/ Loneliness

For us this a milestone, which speaks to the evolution of our design concept. After undergoing many iterations to assess different visual perspectives, as well as various lighting styles/configurations, we came to the one that spoke to us. It is an vivid representation of our creative expression, for it is a combination of the fiery intensity of the sun, the spellbinding reflection of the water and the vividness of the greenery. This is all framed against the backdrop of the spartan minimalism of outdoor living.

CABINS / sololander : Texture and Lighting Trials

I did some lighting trials with different conditions to know how each materials look and feel in the scene.The texture is not finalized yet as you can see from the renders.I have tried to play with different maps for the trees (winter leaves etc.) to know the mood each creates.

Was having some issues with the mapping and population of grass and it seems to float around but all i good now after i gave a quick disk space cleanup and restart.Hopefully i should be able to fix the model and populating issues soon and churn out the renders 🙂