CABINS / ArchiSurface : The Cabin of the Golden Crocodile

My design approach is base of modular spaces with prefab wood and finishes. With the intention of reducing construction time, resources and transportation that took place in the jungle that does not offer the standard road condition. Despite of the challenges, at the end the locals loved it, it was such a fulfilling experience and I am proud to have the chance to share it with you guys.

For the process of rendering, I started modeling the panels and its structure in AutoCad which then imported to 3dsmax, then a couple final touches with Photoshop to complete the scene.
Any comments are welcome and I hope you guys enjoy it! 🙂

CABINS / aviel08 : The Environment

This is my first time using Megascans and I gotta say it has been quite enjoyable. Their software, Quixel Mixer makes the tedious task of generate your texture into a walk in the park.
I created 2 snow master materials, one bumpy filled with imperfections and footsteps, the other one is smooth. I imported them into 3D Max and blended them.
I’m trying to be as accurate as possible, matching the existing vegetation to the current conditions on site.

I’ll probably render a summer version just to have another change to play with Megascans.

CABINS / JamieHolmes : Inside Out Part 3

I have started on the cabin design and basically modelled (probably 60%). I really struggled with whether I would go with a cabin more traditional to an island setting or go all out with a modern design. In the end I decided to pay homage to the great American architect John Lautner. I love his use of concrete, how he made something so heavy seem light and how his work integrated with the natural landscape or how he created a seamless feel inside to outside. If you know Lautner you will see explicitly the influence on my cabin if you don’t know definitely look him up! I have also started modelling some of the plants I will be using in and around the cabin using the atlas maps from megascans.

CABINS / arxartem : The reconstruction project of the Svan house in Mestia.

Hi guys. This is a project for the reconstruction of an old destroyed house in the village of Svanitiya in the Georgian Alps. This idea came to me a year ago, when I was resting in Mestia. When I walked through the village, I saw an old house that had been razed, which is located in a very beautiful place on a cliff.
  I thought about how it is possible to unite modern architecture and ancient traditions in one project.

CABINS / Auxey : Martian Wooden Cabins – Work in Progress

I modelized the whole project ( the dome, The cabins, etc.. ). I used a .STL terrain provided by the Nasa for the Mars Area. Actually, it’s the place where Curiosity landed. I had to trick a little with the scale because the .STL data of the terrain is very large. For the ambience, I used a simple Vray sun because The light there in Mars is in any case different than here on earth and the Vray sun gives us good control for that. I used also the Vray aerial perspective set to 6000m large and 500m height. It works pretty well. For the dome, I just took references on what we do here on Earth. It’s a Geosphere on that I used the lattice modifier to extract the structure. The trees come from Vizpark libraries. All the Debries, grass, stones and terrain texture are Megascan stuffs.