CABINS / bdomiczek : Northern Wisps
Hi. I just wanted to post some updates regarding tiny details. I decided to add a few eriophorum plants to emphasize the subarctic feeling of the flora.
Access the Best Articles about Architectural Visualization. Learn about all aspects of crafting images that tell stories.
Making Of's Case Studies WorkflowsShare your work and get immediate appreciation through discussion, feedback, and a possible nomination for the…
A weekly experiment, exploring the creative minds in Architectural Visualization and more. Find out what makes us all tick and push the limits.
Listen Now! Subscribe on iTunesOut with the old and in with the new! In Converted, I’m asking you to take an in-depth look at existing architecture near you or one you love worldwide and introduce something new.
See Entries & Join! About ConvertedHi. I just wanted to post some updates regarding tiny details. I decided to add a few eriophorum plants to emphasize the subarctic feeling of the flora.
I am exploring the idea of having a cabin in a lush tropical landscape. I am going to play with cool concrete and lush green plants.
I have started to work on the project itself, mainly doing some sketches and thinking about how to break down the complex model for the Bernall sphere.
The main problem right now is to keep continuity in the world, with enough detail; I will probably use some water extensions to cover problematic areas, and also use it as a nice coast line.
I have been playing around with Gaea, very promising but quite limited at the moment, to create some terrain areas. And looking through megascans library, I believe the bimoe of this world will be heavily inspired in Canadian landscape.
In this stage i’m already choose the landscape location.
There is 3 location for the cabin. Still not decided yet, which one will be my main view.
The red line in the renderer image will be a railway for the train and the Grey one will be a Highway (I still consider to erase the highway, since i imagine it’ll be disturb the serenity of cabin)
The detail of the cabin will be uploaded in the next milestone. Thx.
The location will be in the real world in java, but some modify will be made if needed. The environment take place on paddy/rice field with a river at the bottom of it.
The main software i’ll use is 3ds Max, with supporting software like world machine, GrowFx for creating vegetation, and render with vray.
The cabin design will improve and developed more along the creation of the environment. The cabin design main concept will be fit with the terraced environment.
This is my first huge project i ever made, so i’ll try my best to make it great.
With the continuation of the 1.0 version which I though I can update my post after (sorry guys, pretty new here >.<). I submitted an entry introduction explaining the idea of using the prefab wood for the benefit of the local communities, also about using programs such as AutoCad, 3dsmax and Photoshop. Now this is the actual work and it's progress. Hope you like it 😀