CABINS / riteshnk : Shift

“Shift” is basically a change in the environment, which is leading the Cabin to be transported off to a greener destination. This concept has been put together in half a day but I will need to invest more time into this. Intending to have motion blur on chopper blades and on few items falling off the cabin with dusts and debris from below. Vegetation and refining the whole scene is next venture.

CABINS / JamieHolmes : Inside Out Part 4

Over the last week or so I have revisited the design for the Cabin. It is the same shape and proportion but I have made it feel like it could be prefabricated. The previous design was as far off as possible in terms of prefabrication. The updated design shows the steel cladded trusses bolted into large concrete anchors on the beach allowing the cabin to cantilever over the water. I’m not totally sold on the colour or finish of the steel work yet. I have slowly been chipping away at the environment and its starting to come along now. All the main elements are there. Its really just the finer details so that everything looks seamless.

CABINS / Simone : Shelter

I started with the environment by using the paint deformation tool in 3ds max to create my terrain.
Afterwards I focused on the plants and rocks.

From Quixel Megascan I used several image atlases for the plants as well as 3d rock models.
I created some rocks and plants myself to complete my collection for the desert environment.

I started to place the items in the environment and I left some empty spots at the bottom of the mountain where the cabins will be placed, surrounded by rocks.

CABINS / pmvis : Vindheim Cabin

Here are the first clay models for the project. I have modeled the basic structure of the Vindheim Cabin. The next phase will be to add more detail to the geometry and then move onto applying the materials of the cabin. These clay images were rendered with corona 1.7 which I will be using for the entirety of the project.