CABINS / jeddbrendo : Mtb Cabins

Started the general massing of the concept.
Kept it basic. Took some screenshots and printed them out to scribble over. Some of the ideas might work, others probably not.

Did some experimenting with Railclone for some slats that wrap up around the base of the Cabins. Did not go so well and decided to leave it for now and maybe ask on the iToo forum for help.

Will continue to work up the architectural design, while considering final camera positions.

CABINS / Mario Mendieta : Loneliness by Mario Mendieta

As to finding an inspiration, we dwelled on what it would be like for us to live in a cabin, or why would we do it in the first place? For us, a cabin is not a destination resort but a place you can call home. A place where you can feel at peace with your inner demons. The atmosphere needs to be ideal. Therefore, we chose Jenny Lake, Wyoming as the perfect rendez-vous with yourself. When it comes down to the architectural topic, we agreed on keeping it simple, back to basic; a triangular shaped cabin with a cozy interior. Regarding to softwares, Lumion 8 is our chosen one.

CABINS / MAL : CABINS / Mal / Blue Vertigo – Part 2

As described in my first entry, i was looking for an aegean island spot. My preference goes to a volcanic island like Santorini, i like the contrast between the dark land, white buildings, and the blue of the mediterranean sea and sky (see mood images). I’ve used “Terrain party.com” to generate my heightmap ( very easy ), and setting up a very basic scene in UE4 to find where i will integrate my Cabins.

CABINS / leroidugateau : Inspiring Volcanoes

I always wanted to gather two things i love: 3D and the place where I’m from: Auvergne.
It’s a place shaped by sleeping volcanoes in the middle of France. These volcanoes look so strong and quiet at the same time that putting a cabin on it makes it even more peaceful and inspiring.