CABINS / flyman : Model of cabin

At the stage of model design, I try to add some Oriental architectural elements, which can make the style more harmonious and unified. In my idea, the cabin does not need gorgeous decoration, more attention to the creation of the natural environment, so I will give up the performance of the indoor scene. Megascans assets make me very excited to make me better to build a natural environment.

CABINS / Evgeniia Popova : Dissolution in nature

According the pipeline what I created for this project, after approval of the concept is time for modeling the weeHouse. Since I took the existing cabin, I set myself the task of making all the delails of construction as accurately as possible. Still, the decor I will add according my taste later, during working on final frames.

Some furniture I made by myself, some took on 3dsky.com

If it’s interesting for you, you could read about SONOMA WEEHOUSE here:

https://www.dwell.com/article/steel-the-scene-86ca1a41/6208400703653789696

https://www.archdaily.com/803733/weehouse-alchemy

Actually I’m thinking about adding a couple of sun loungers on the terrace. Would be so nice to take a sun bath there… What’s your opinion?

CABINS / UNBOXED : Bernal Sphere

I have started to work on the project itself, mainly doing some sketches and thinking about how to break down the complex model for the Bernall sphere.
The main problem right now is to keep continuity in the world, with enough detail; I will probably use some water extensions to cover problematic areas, and also use it as a nice coast line.
I have been playing around with Gaea, very promising but quite limited at the moment, to create some terrain areas. And looking through megascans library, I believe the bimoe of this world will be heavily inspired in Canadian landscape.