This entry for the TMRW challenge entry explores the use lighting techniques and developed compositing pathway for creating an imposing photorealistic final render. To place this unique building though simple in its outward structure, in greater light, a certain mood in composition was to be attained; something of a cinematic feel for the final image.

Such a visual style would be deemed as satisfactory as certain aesthetics could be achieved.

The first stage of the process was to experiment with different lighting conditions with the entire scene assigned with a base material for a simple evaluation of test renders. These renders were run to discover the right ‘atmosphere’ so to speak, for a more compelling scene.

The scene was lit by Hdri maps ranging from a bright mid-afternoon to late evening skies. Attempts were made to capture a certain mood with the desired lighting setup. A certain kind of radiance was sought to create a kind of aesthetics for the building with less imposing and understated structural features – of course, in my opinion.

Another aspect of the experimental phase pushed through, was exploring camera angles. Getting the desired perspective for an angle’s that was to be of visual interest.
For the default and custom materials, Keyshot’s (the render engine of choice) material graph was employed in this case.