In this update I share the unwrapping work and diffuse maps of some of the main materials in my scene. I desired to match as close to present facade to challange my texture painting skills. I always like to add some deformed and weathered parts into the textures to gather more natural look. Then comes to create specular, normals and displacement maps as well but as they take a little time after having the diffuse maps so I didnt prefer to include in this update. More to come.