I spent a few hours for sketching one day, and finalized it the next day. It was like 8 hours in total.
I didn’t know what to do in the beginning, so I was just rotating the model, looking for a good spot, then I found the stairs in the front (the one with the railing), and I thought “Oh I’d like to jump that”, so there came the idea for the skateboard image. I I placed a dozen cameras, but none of them worked, so I moved around and found this nice hole with the big drop, and tried to find the best composition here.
I really enjoy the sketching phase of my images, I quickly created a simple light setup with very basic materials, and jumped into PS to see if the image is working properly, and created a few variations for the sketch. The The next day, I got into modeling and shading. Obviously, the facade tiles were the biggest difficulty here. Curvy, tiled, corten steel is a nice combination for a little nightmare. There might be some better ways to do it, but I basically remodeled the curvy surface because I needed the individual panels for multitexture to divide a couple different corten steel plate textures.