Having decided on the final composition I then focused on creating the necessary assets for the scene. Some of these I already had in my library but others needed to be created.

A very simple example was to create some birch leaves to scatter on the paving. I only had oak/maple leaves in my library, and since the trees are predominantly birch, it would be inconsistent to use leaves from the wrong tree types.

With the scene model nearly complete I just have the final lighting and atmosphere to set up. In this project my aim is to have a raw render which requires little post production. While this is not always the most efficient way of working because I had the time I felt it was worth doing. This approach also allows me to render out other angles at little cost because the work on the scene has been done in advance.

Final render to follow…