CABINS entry by pjmielnik

Just posting a work in progress. Finally getting some foliage done and worked a little bit on the lighting. Also the building is finally there. Everything is twice as difficult since I am using Unreal for the first time and learnin literally everything but I am starting to become happy with the outcome. Huge thanks to Ronen for giving us some more time. Learning new software and trying to make it look good at the same time consumes a lot of time. Feedback highly appreciated.

CABINS entry by pjmielnik

I just posted the concept post and now I am posting the first WIP. As I said in the previous post I decided to use this concept as a way to learn Unreal Engine so for the past weeks (since the contest started) I have been occupied by that and as I suspected it’s not very easy. It was hard to find the time to post the first concept entry. After looking through other people’s work with Unreal I decided to try an approach similiar to the famous Koooolalala guy on youtube. I made a very simple terrain with World Machine and then switched to Substance Designer which I already know pretty good. There I made my main procedural rock material (screenshot from SD uploaded) and blended it with Megascans in Unreal. Added some Megascans rock assets and this is what I have as for now. I’m leaving the building for later since it’s super easy. Also I’m going for the overcast light + some fog. Next part I believe will be foliage and more assets.

CABINS entry by pjmielnik

My main goal is just as in the description. I like the studios designed by Saunders and more importantly I’m in love with the landscape of the Fogo Island. I decided this is a great chance to learn new software and practice some new skills that I have gained in past months. This contest is for me an opportunity to work on a scenery that I don’t have a chance to work on with my professional stuff and also to learn Unreal Engine about which I was very curious for a long time now. Also because I know how much trouble learning the software will bring I made the decision to more or less recreate an existing scene.