Tomorrow Challenge entry by User-82056808

I don’t rely much on concept and inspiration to begin with as i get my inspiration from very random sources, the sparrow concept came from Shogun 2’s display image (I play in my break time, and i be you can’t defeat me when i’ playing with the chosokabe). But as i was saying, i have most of what i want to achieve in my imagination, and my imagination is boosted by some times unrelated stuff, like Aaron blaise’s paintings, but i did try to save some of the images from which i got the atmosphere inspiration and which i tried to mimic from. Here they are.

Sit tight as my Final submission goes up tomorrow morning!
Best of luck to all the other competitors out there!

Tomorrow Challenge entry by User-82056808

The basic test and the layout for the final stage is set. These are a few lighting tests i did to check what looks nice. I’m sticking to the image shown in the preview as I’ll have more flexibility in it for post production. Other than these i don’t have any more updates. Only left to show you guys the concept and I’ll uploading the final result tomorrow. The lights in the walkway are my own design.
The materializing process i kept simple as I like it that way, no blend or any of that complicated stuff. I unwrapped and painted the texture in PS up-to my satisfaction, haven’t copied the exact style so as to keep originality and realism.

P.S the final is ready and is sitting right here waiting to get showcased!

Tomorrow Challenge entry by User-82056808

The basic test and the layout for the final stage is set. These are a few lighting tests i did to check what looks nice. I’m sticking to the image shown in the preview as I’ll have more flexibility in it for post production. Other than these i don’t have any more updates. Only left to show you guys the concept and I’ll uploading the final result tomorrow. The lights in the walkway are my own design.
The materializing process i kept simple as I like it that way, no blend or any of that complicated stuff. I unwrapped and painted the texture in PS up-to my satisfaction, haven’t copied the exact style so as to keep originality and realism.

P.S the final is ready and is sitting right here waiting to get showcased!

Tomorrow Challenge entry by User-82056808

I know I’m a little late to be posting the basic model while people are posting test images. But better late than never right? So I had completed this model a week or so ago. I started out the project by first studying some of the images as the blueprints were a little baffling to me. By baffling i don’t mean i don’t understand them, it means i was trying to understand the concept and flow of the building. At first glance it appears a simple enough structure, but when getting into the details it was a whole lot more interesting. So after basic understanding i was able to make the DWG plan of the building a lot faster as i knew the composition of the structure and knew which interior elements were to be plotted. Making the drawings only challenge was matching the scale of the blue print to the actual plotting. I saw the (very small and invisible scale after much googling) and then scaled the image to a simple line of actual length to that of the image’s scale. Another annoying thing was that the elevation prints were not all the same size and i had to scale every one of them to the real world measurements. After that I imported the structure to max and after a simple spline extrude, Lo and behold the walls were up!
After that a simple process of cross checking the windows, i added in the above-below. After that came the real time cruncher, those pesky panels. Constant referencing to the images was required as the blueprints didn’t have the layout of the panels. So, needless to say opening the photo viewer and then max and then again the images was irritating. I eye balled the measurements from the images in reference to the window placements and the adjoining panel heights. This done my model was basically done. I decided this angle for ease of modelling( i know, i know) but it made for an interesting angle and the reflections were not to be thrown away. A simple forest pack grass prefab ( first time using Itoo softare) and my basics were done.
After a few lighting trials in HDRi, i got one i sort of liked, maybe i’ll change it later on if i don’t like it much. Synced the vray sun with the HDRi for accurate shadows, after a while the right hand side was given a meadow, this time using a more detailed and finer hand picked models to fill in and a good amount of time tweaking, i was getting the hang of forest pack and it was amazing, after the scene was set, i present to you some of the test renders over the time period.
I don’t have a concept image as yet and ill be making one by tomorrow i hope. The test images are far from final and i need to buck up,
That’s all for now, stay tuned for more! ( I hope!)