Tomorrow 2019 Challenge entry by Uxía Baños

And here are the finished images after postproduction.

I wanted to bring a calming and thoughtful atmosphere to the whole project, focusing on showing small life moments, even glimpses, instead of whole spaces, since architecture is always the frame of life itself and very rarely the end result. That made it extremely important to focus on the characters that populate the scenes, the final colours of the images… I’m specially proud of the last image, which is a detail shot of an intimate moment of a library user. I wanted to capture the idea of a moment frozen in time.

I had a lot of fun with the project! Hope you like them.

Tomorrow 2019 Challenge entry by Uxía Baños

Hi again! Here’s an upload of how the interior scene is looking. Now that the project has progressed I want to focus every piece of my submission to have and introspective, kinda thoughtful mood, using the light themes to unify the three images. In this one, I wanted to focus the attetion in the inbetween space: the transition that leads you to the main space, the egypcian kind of entrance that was so important for Asplund, and what lies beyond it.
This image required basically a strong work with textures, a task which I love, and some minor modelling details for the masonry.

I’m very satisfied with this one, so there will only be minor changes before postprocessing.

Two more images to go!

Tomorrow 2019 Challenge entry by Uxía Baños

Hi again! After the holidays, this process post will be about all the modeling that I’ve done so far. I’ve used 3 main softwares for this project: 3ds, GrowFx and Zbrush.

3ds MAX

Exterior and interior assets: Just did some urban props and the library’s custom furniture. I didn’t model everything: some of them come from 3dsky or evermotion.

GROWFX
This is the software I’ll use to make the main vegetation. There are two kinds of important trees in the scene: the willows near the water in the Observatorielundem, and the others in front of the library. I’m not sure exactly which species they are,but i’ll make them anyway.

First we need to capture the basic structure of the tree using vectors. After that, we define the meshes that will follow these paths, and give them a diameter. Calculating metameshes for doing the intersections takes a really long time, so I rarely do it, unless I need a tree for a closeup.

After that, I apply the textures, watching very closely that the color of the leaves matches the photo references that I have. Finally I add vertex color variation to the leaves to give the tree some life, so it doesn’t look plain.

Once I’m happy with the complete model, I just introduce another randome seed and I have a completely different tree but with the same structure I’ve designed. I make 4 different ones for each species to make the scene more natural.

ZBRUSH
I haven’t planned to use this software until I found this lady’s statue. She is an important part of my image composition, and I think it reinforces the neoclassical vibe of the hole architectural project. First, I lay down its proportions and pose using Zspheres. Once the scale is right, I calculate the mesh, and go down the sculpting process. I’ve used this software very sparingly, so I hope the result looks good.

Tomorrow 2019 Challenge entry by Uxía Baños

Hi again! After the holidays, this process post will be about all the modeling that I’ve done so far. I’ve used 3 main softwares for this project: 3ds, GrowFx and Zbrush.

3ds MAX

Exterior and interior assets: Just did some urban props and the library’s custom furniture. I didn’t model everything: some of them come from 3dsky or evermotion.

GROWFX
This is the software I’ll use to make the main vegetation. There are two kinds of important trees in the scene: the willows near the water in the Observatorielundem, and the others in front of the library. I’m not sure exactly which species they are,but i’ll make them anyway.

First we need to capture the basic structure of the tree using vectors. After that, we define the meshes that will follow these paths, and give them a diameter. Calculating metameshes for doing the intersections takes a really long time, so I rarely do it, unless I need a tree for a closeup.

After that, I apply the textures, watching very closely that the color of the leaves matches the photo references that I have. Finally I add vertex color variation to the leaves to give the tree some life, so it doesn’t look plain.

Once I’m happy with the complete model, I just introduce another randome seed and I have a completely different tree but with the same structure I’ve designed. I make 4 different ones for each species to make the scene more natural.

ZBRUSH
I haven’t planned to use this software until I found this lady’s statue. She is an important part of my image composition, and I think it reinforces the neoclassical vibe of the hole architectural project. First, I lay down its proportions and pose using Zspheres. Once the scale is right, I calculate the mesh, and go down the sculpting process. I’ve used this software very sparingly, so I hope the result looks good.

Tomorrow 2019 Challenge entry by Uxía Baños

Hello everyone! Sorry for the delay, here is my first entry.

My first step is always gathering as much reference as I can. I was also interested in seeing some historial photos of the library, since this challenge’s protagonist is and architectural classic.

Once I’ve studied the building, I always make a mental map of the different pros and cons that I can find, and the strong points that I want to portray. This is my way to discard ideas and sumarize all that I’ve learned in the previous step.

After that comes the concepting, testing ideas. I find it useful to work in 2D to work with the color palette and composition, since once you start in the 3D software is just too easy to get caught up in little details which will not add in the end to the final image. You have to prioritize what matters and what doesn’t. Some of this ideas I’m showing are already discarded, but they are part of my process nonetheless.

Finally, setting on some perspectives and light moods, and start to build up the scene from there. I think I have already a clear understanding of where this is going, and I hope to explain more in future posts.

Provided that the final project will have three different images, I think it would be interesting that they shared a mood or story, so it’s something that I’m going to continue to work on. Nothing is set in stone at this stage, so it’s important to experiment before finally commiting to be completely sure! The main goal of this challenge for me is to learn as much as I can, and to have fun as well!