On this stage i have been working with some surroundings. To make the other city look like Stockholm i used OSM export function together with simple export from Grasshopper and Elk. Facades were modelled rather quickly. In general i had about 10 hours for updates, so thats what i did this time. Fog was animated and to make it more smooth and realistic i turned on the motion blur and used realistic exposure. I also used volumetrics for basic fog what greatly affected the time(also the testing time) but gave me the effect I needed. The moonlight that comes from the back Also some preliminary postproduction in PS applied. Going to add some vegetation, texturing surroundings and make a terrace with the Kentaur silhouette. I think i gonna finish it anyway in my free time.
On this stage I was searching for general mood, found some angle of view that looked interesting for me. It turned out to be a hill near the library. Also i choosed night time with moonlight coming from back, providing some interesting shadows from trees. High point of view The architectural illumination and light from windows interracting and plays with fog should be a memorable feature. А high point of view allowed us to review the library architecture despite the fog that was lower. The library seems to be sailing from this perspective. I decided that this might well fit the task of the competition: to present the building in an extraordinary way and perspective.