Blender is picking up in ArchViz, and I’m looking into it at The Craft as well. Today I’m very happy to share the Making of House 59 by 77 Studio. They took it upon themselves to create this all with Blender & Cycles. Dive in as they describe their process and let’s discuss this on TALK.
I’m always fascinated with recreations of built projects, but even more so with proper integration of 2d people cut-outs into renders. I’m not good at it as I want to be and I’m sure many of you seek more information about how to do this better. I’ve invited Jaime Moreno to share his insight about this topic, seeing his journey with it on the blog’s Facebook Group. Enjoy this Making of Quinta da Comporta.
Globe Plants released bundle 18 with a focus on Ornamental Grass. It includes 15 common ornamental kinds of grass for gardens and general landscaping purposes with 108 unique models that come with many forms that can be used for many of your scenes.
Working in architecture over the years, Ryan Canning found that he’s often unable to find the exact material he needs for an image (really!), ending up manually adjusting one in Photoshop. Fast forward one year, and he built this tool that can help with Customizing Textures for ‘Post-Digital’ Visualizations called Architextures Create after learning web development as a hobby.
Chaos Czech released Corona Renderer 6 for both Cinema 4D and 3ds Max, with a new sky model, new lens effects, new library materials, UvwRandomizer to avoid texture repetitions, and a new adaptive environment sampler. Many more things under the hood! Cover image by The Craft.